South Korea is the fourth-largest mobile gaming market in the world, and its charts have a character all their own. Homegrown MMORPGs pull in enormous revenue, idle RPGs are climbing fast, and the games Koreans download the most look almost nothing like the ones making the most money.
Below are the top-grossing and most popular mobile games in South Korea for 2025 and 2026 so far, ranked using combined App Store and Google Play data from AppMagic.
For the same breakdown of another major Asian market, see our list of the top mobile games in Japan.
Top Grossing Mobile Games in South Korea (2025)
These are the top grossing mobile games in South Korea for the full 2025 calendar year, ranked by combined App Store and Google Play revenue (AppMagic, 2026).
| # | Game | Publisher | Revenue |
|---|---|---|---|
| 1 | Lineage M | NCSOFT | $183,903,523 |
| 2 | Whiteout Survival | Century Games | $157,723,988 |
| 3 | Last War: Survival | Funfly | $155,002,207 |
| 4 | Mabinogi Mobile | Nexon | $79,235,253 |
| 5 | Roblox | Roblox | $68,075,014 |
| 6 | Royal Match | Dream Games | $67,162,370 |
| 7 | Seven Knights Re:BIRTH | Netmarble | $64,512,941 |
| 8 | Odin: Valhalla Rising | Kakao Games | $63,200,798 |
| 9 | Vampir | Netmarble | $51,735,592 |
| 10 | RF Online Next | Netmarble | $50,199,180 |
Lineage M sits comfortably at the top, as it has for years. NCSOFT’s veteran MMORPG earns more than the next two titles combined, a reminder of how much of Korea’s mobile revenue still flows through long-running local MMORPGs.
Netmarble takes three of the ten spots with Seven Knights Re:BIRTH, Vampir, and RF Online Next, while the two Western-published 4X strategy hits, Whiteout Survival and Last War: Survival, round out the top three.
Top Grossing Mobile Games in South Korea (2026 So Far)
Here are the top grossing mobile games in South Korea for 2026 to date, again ranked by combined revenue across both stores (AppMagic, 2026).
| # | Game | Publisher | Revenue |
|---|---|---|---|
| 1 | MapleStory: Idle RPG | Nexon | $135,437,754 |
| 2 | Lineage M | NCSOFT | $61,786,502 |
| 3 | Whiteout Survival | Century Games | $61,299,571 |
| 4 | Last War: Survival | Funfly | $57,807,368 |
| 5 | Kingshot | Century Games | $46,932,927 |
| 6 | Royal Match | Dream Games | $30,744,184 |
| 7 | Roblox | Roblox | $30,230,289 |
| 8 | Gossip Harbor | Microfun | $30,144,745 |
| 9 | Goddess of Victory: Nikke | Tencent | $26,294,778 |
| 10 | Odin: Valhalla Rising | Kakao Games | $23,504,759 |
The 2026 chart shows a real shakeup. Nexon’s MapleStory: Idle RPG has surged to the top with more than double the revenue of any other title, unseating Lineage M and underlining how fast the idle RPG format is rising in Korea.
Lineage M slips to second, while Whiteout Survival, Last War: Survival, and fellow Century Games title Kingshot keep the Western-published strategy games firmly in the mix.
Most Popular Mobile Games in South Korea (2025)
Revenue tells only half the story. These were the most downloaded mobile games in South Korea in 2025 by total installs across the App Store and Google Play (AppMagic, 2026).
| # | Game | Publisher | Downloads |
|---|---|---|---|
| 1 | Gostop M | Noriworks | 4,797,943 |
| 2 | Block Game | Moca | 3,959,331 |
| 3 | Block Blast! | Hungry Studio | 3,764,219 |
| 4 | Sudoku | Moca | 2,267,638 |
| 5 | Roblox | Roblox | 2,108,241 |
| 6 | Royal Kingdom | Dream Games | 2,101,195 |
| 7 | MapleStory: Idle RPG | Nexon | 2,031,542 |
| 8 | Last War: Survival | Funfly | 1,941,881 |
| 9 | Kingshot | Century Games | 1,933,251 |
| 10 | Whiteout Survival | Century Games | 1,928,473 |
The download chart is a different world from the grossing one. Gostop M, a local card game, tops the list, followed by casual staples like Block Game, Block Blast!, and Sudoku that draw huge install numbers without ranking near the top of the revenue chart.
Last War: Survival and Whiteout Survival are the two titles that manage to rank high on both charts, which is exactly what makes them stand out.
Most Popular Mobile Games in South Korea (2026 So Far)
Here are the most popular mobile games in South Korea in 2026 to date by combined downloads (AppMagic, 2026).
| # | Game | Publisher | Downloads |
|---|---|---|---|
| 1 | Block Blast! | Hungry Studio | 2,836,259 |
| 2 | Gostop M | Noriworks | 1,954,687 |
| 3 | Last Asylum: Plague | 37GAMES | 1,694,191 |
| 4 | Arrows – Puzzle Escape | Miniclip | 1,692,195 |
| 5 | Tile King: Triple Match | Moca | 1,606,618 |
| 6 | Sudoku | Moca | 1,459,647 |
| 7 | MapleStory: Idle RPG | Nexon | 1,281,879 |
| 8 | Heartopia | X.D. Network | 1,263,846 |
| 9 | Dragon Village 3 | Highbrow | 1,226,309 |
| 10 | Magic Sort! | Grand Games | 1,111,938 |
Block Blast! climbs to the top of the download chart in 2026, with Gostop M dropping to second. The rest of the list leans heavily on casual puzzle, match, and sorting games, with Nexon’s MapleStory: Idle RPG the one title appearing on both the download and revenue charts, a sign of just how well that game is converting installs into spending.
South Korean Mobile Gaming Market Overview
The charts above make more sense with a bit of market context. A few numbers that explain how the Korean market works:
- #4 in the world by mobile game revenue: South Korea generated roughly $5.3 billion in 2025 from a population of just 51 million, behind only China, Japan, and the US (Sensor Tower, 2025).
- Revenue held up, downloads didn’t: H2 2025 revenue rose about 8.3% over H1 to $2.8 billion, but downloads fell around 21% year over year. Growth is now coming from monetizing existing players, not from new installs (Sensor Tower, 2026).
- RPGs still rule revenue: role-playing games drive close to half of all Korean mobile game revenue, led by long-running MMORPGs like Lineage M and Odin: Valhalla Rising (Sensor Tower, 2025).
- Idle RPGs are the rising force: the sub-genre grew from under 2% of RPG revenue in 2020 to about 16% in 2024, and MapleStory: Idle RPG topping the 2026 grossing chart shows the shift accelerating (Sensor Tower, 2024).
- Android-first market: Google Play accounts for roughly 75% of mobile game revenue, though iOS share is slowly rising (Sensor Tower, 2025).
Conclusion
The top mobile games in South Korea split cleanly into two groups: high-earning MMORPGs and strategy titles that dominate revenue, and casual puzzle and card games that dominate downloads. Very few games win on both fronts, and the ones that do, like MapleStory: Idle RPG, Last War: Survival, and Whiteout Survival, are the standout performers. For any studio eyeing Korea, the lesson is clear: this is a high-ARPU, Android-first market where RPG depth and strong live operations matter far more than raw install volume.
If you are planning a launch in South Korea or want to grow an existing title there, our user acquisition agency can help you reach the right players and turn installs into revenue in one of the world’s most competitive mobile markets.
References
- AppMagic, 2026. Mobile App Data.
- Sensor Tower, 2026. State of Mobile Games in Korea.






