If Rise of Kingdoms was your thing, you already know the loop. You log in to check the city, then you’re suddenly scouting, marching, joining rallies, and arguing in alliance chat like it’s a part-time hobby.
This list of games like Rise of Kingdoms is for that exact vibe. Big world maps, alliance teamwork, long upgrades, and those chaotic war moments where everything happens at once.
Some picks are the huge names. Some are more under-the-radar fan favorites that still scratch the same itch.
Quick List of Games Like Rise of Kingdoms
- Call of Dragons: A RoK-style alliance war game with a fantasy twist and huge world-map battles.
- Lords Mobile: A long-running kingdom war game built around guild coordination, heroes, and nonstop events.
- Evony: The King’s Return: City building plus a big PvP map where alliances and famous generals drive the meta.
- War and Order: Classic fantasy castle builder with alliance wars, army growth, and real-time fighting.
- King of Avalon: Medieval kingdom building with dragons, alliances, and lots of long-term war progression.
- Guns of Glory: Lost Island: A steampunk empire builder where alliances, events, and big battles are the main loop.
- Viking Rise: Viking-themed world conquest with tribe teamwork, exploring, and raiding across the map.
- Arkheim: Realms at War: A more team-first 4X war game where coordination and group strategy matter a lot.
- Infinity Kingdom: A colorful 4X strategy game with kingdom growth, map control, and steady alliance warfare.
- Art of Conquest: Airships: A hero-focused strategy game with RTS-style battles that still scratches the kingdom war itch.
1. Call of Dragons
Call of Dragons is basically Rise of Kingdoms with a high-fantasy coat of paint. You build up your city, train troops, recruit heroes, and fight on a huge open map with your alliance.
The big hook is how 3D it feels.
Terrain matters more, you can use flying units, and the game pushes flashy hero skills and big alliance battles. It also leans into monsters, like behemoths and war pets you can bring into fights.
How Call of Dragons is like Rise of Kingdoms
✅ City building, research, and troop training as your main progression loop
✅ Open-world map gameplay with alliances, territory pressure, and constant events
✅ Hero-led armies and big group wars where teamwork matters more than solo play
❌ Fantasy races and monsters instead of historical commanders and civilizations
❌ More emphasis on 3D terrain and flying movement, so fights can feel less “flat” than RoK
❌ Behemoths and war pets add another power layer on top of the usual troops and heroes
My Take: If you like RoK because of alliance wars and open-map chaos, Call of Dragons is an easy next try. It feels a bit more flashy and tactical, and the monster stuff is a fun twist when you’re tired of pure historical vibes.
2. Lords Mobile
Lords Mobile is a big 4X war game where you build up your castle, train troops, research upgrades, and join a guild to fight other kingdoms. It’s got that classic loop of farming resources, shielding when you’re weak, and going full chaos mode when your guild is ready to rally.
One thing it really leans into is the extra side grinds that feed your power. Monster hunting is a big one, and it’s tied to guild play, rewards, and gear materials.
How Lords Mobile is like Rise of Kingdoms
✅ Big map strategy with alliances, rallies, and group wars
✅ City building, research, and troop training are your core progress loop
✅ Events and guild activities push you to log in and coordinate
✅ PvP can swing hard if you get caught without protection
❌ More hero and monster-hunt focus, with a lot of power coming from that loop
❌ The vibe is more fantasy kitchen-sink, not historical civs and commanders
❌ It can feel more punishing if you fall behind, since getting zeroed is a real threat in this style of game
My Take: If you like Rise of Kingdoms for guild wars and server drama, Lords Mobile will hit. Just be ready for more systems to manage, and a bigger “keep up or get smacked” feeling.
3. Evony: The King’s Return
Evony is a classic 4X war game. You build up your Keep, research upgrades, train troops, and join an alliance so you can actually survive once the server gets spicy. The fun is the same old loop: grow power, gather resources, then rally and fight on the world map when your alliance is ready.
The big Evony flavor is the historical generals thing. The game throws a wild mix at you (yes, even people like Abraham Lincoln and Julius Caesar), and generals are tied to both fighting and city development.
It also has those famous puzzle mini-games from the ads, but the core of the game is still city building and war.
How Evony: The King’s Return is like Rise of Kingdoms
✅ City building, research, troop training, and long upgrade timers are the main grind.
✅ Alliance life matters a lot, especially for bigger fights and coordination.
✅ Big map conflict is the point once you’re past early progress and protection.
✅ Commander style gameplay, where your army is led by named heroes you build up over time.
❌ More side systems and layers than RoK, so it can feel busier and more overwhelming.
❌ The puzzle stuff exists, but it’s not the main game loop like the ads suggest.
❌ The general roster vibe is more “everyone from history in one game,” which can feel less grounded than RoK’s civ theme.
My Take: If you like Rise of Kingdoms for alliance wars and the long-term power climb, Evony will feel familiar fast. Just go in knowing it’s a very system-heavy game, and it really wants you to commit.
4. War and Order
War and Order is a fantasy 4X war game where you build up a castle, train troops (orcs, elves, mages, the whole squad), and fight on a big shared world map with your alliance. It also mixes in a tower-defense flavor in parts of the game, so it can feel a bit more “defend the base” than some pure map-war games.
How War and Order is like Rise of Kingdoms
✅ City building, research, and troop training are your main long-term grind.
✅ Alliance teamwork matters a lot for rallies, wars, and staying safe.
✅ Big world map fights and constant events are a core part of the loop.
❌ Fantasy theme instead of historical civilizations and commanders.
❌ More tower-defense energy in the mix, so some parts feel less like pure open-field army chess.
❌ It can feel more “system heavy” and grindy, especially once the server gets competitive.
My Take: If you like Rise of Kingdoms for alliance wars but you want a fantasy skin and a bit more base-defense flavor, War and Order is a solid pick. Just expect the usual 4X pressure where being unshielded at the wrong time can ruin your day.
5. King of Avalon (Dragon Warfare)
King of Avalon is a fantasy 4X war game where you build up a stronghold, train troops, research upgrades, and live inside alliance politics. The big hook is dragons, since you raise and use them as part of your war power.
It’s the usual server life: gather resources, grow your city, join rallies, and fight on an open world map to grab territory and stay safe. If you like big alliance wars, this one is built for that.
How King of Avalon is like Rise of Kingdoms
✅ City building, tech research, and troop training are your long grind loop.
✅ Alliance teamwork matters a lot for rallies, wars, and protection.
✅ Big shared map fights and territory pressure are the main endgame vibe.
❌ Fantasy theme with dragons and Arthurian lore, not historical civs and commanders.
❌ Dragons add a whole extra power layer that RoK doesn’t really have.
My Take: If you want RoK vibes but you’re bored of pure history themes, King of Avalon is a fun switch. The dragon layer is cool, but it also means one more system to keep up with.
6. Guns of Glory: Lost Island
Guns of Glory: Lost Island is a 4X kingdom war game with a musketpunk vibe. You build up your estate, train troops, research upgrades, and live inside alliance politics on a big shared map.
The standout twist is the Airship system. It’s a big progression track that can boost your armies and support what you’re doing on the map, so it’s more than just a cosmetic blimp.
How Guns of Glory is like Rise of Kingdoms
✅ City building, research, and troop training are the long grind loop
✅ Alliance wars and rally style fights are where the game gets serious
✅ Big world map pressure where being active with your group matters
✅ Lots of events, timers, and repeatable goals to keep you logging in
❌ More fantasy and steampunk flavor, less historical civ identity
❌ The Airship adds another major system to manage on top of troops and tech
❌ It can feel more system-heavy and busy, especially once your server gets competitive
My Take: If you like Rise of Kingdoms for alliance drama and big map wars, this is a solid pick with a cooler theme twist. Just be ready to juggle more upgrade tracks, because the game definitely wants your attention.
7. Viking Rise
Viking Rise is a big 4X war game where you lead a Viking tribe across Midgard. You build up your settlement, gather resources, train armies, and expand with your alliance on a shared world map.
It leans into exploration and raiding vibes. You are constantly pushing into new areas, picking fights, and upgrading heroes who lead your troops. The game also sells the idea of hunting and battling across Valhalla-themed lands.
How Viking Rise is like Rise of Kingdoms
✅ City building, research, and troop training are your main long grind loop
✅ Alliance teamwork matters a lot for wars, defense, and big map plays
✅ Open-world map fights and constant resource pressure feel very familiar
✅ Hero-led armies, where your hero choices and upgrades matter a lot
❌ Vikings and Norse fantasy vibe instead of RoK’s historical civ identity
❌ More emphasis on exploring and hunting as part of the theme
❌ Combat pacing can feel a bit more like RoK’s real-time clashes, but with its own hero focus and style
My Take: If you like Rise of Kingdoms because of alliance wars and the big shared map, Viking Rise is a super easy next try. Pick it when you want the same loop, but with a Viking coat of paint and a bit more adventure flavor.
8. Arkheim: Realms at War
Arkheim is a team-based 4X war game from the Travian crew where you pick Dwarves or Elves, build up your realm, recruit warlords, and fight other realms over territory and powerful Orbs.
The cool twist is the format. It’s played in “seasons” (game rounds) with a clear end point, so it feels more like a competitive campaign than a forever server.
It also supports play across devices, so you can hop between phone and PC.
How Arkheim is like Rise of Kingdoms
✅ City building, research, troop training, and the long power climb
✅ Alliance teamwork is the whole point, especially for territory fights
✅ Commander style armies, where a leader and your troop setup matter a lot
✅ Open map pressure, where being active with your group decides who wins
❌ More season-based and competitive, with worlds that end instead of a long forever grind
❌ Fantasy race war vibe, not historical civ identity
❌ Fewer “choose your nation” choices since it’s mainly Dwarves vs Elves
My Take: If you like Rise of Kingdoms for big alliance wars but you hate the feeling of being married to one server for months, Arkheim is a fun switch. The season format makes wins feel cleaner, and losses hurt less because you get a fresh start.
9. Infinity Kingdom
Infinity Kingdom is a colorful 4X war game where you build up your city in Norheim, train troops, and live inside alliance politics on a big world map. The big twist is that your armies are led by Immortals, and you can hatch elemental dragons to boost your squad and add extra combat power.
You’ll do the usual loop: upgrade buildings, research, gather, then march out for PvE and PvP. The game also leans into defending against gnomes while still dealing with other players, so it’s not only player wars all day.
How Infinity Kingdom is like Rise of Kingdoms
✅ Big map strategy with alliances, rallies, and coordinated wars
✅ City building, research, and troop training are the long grind
✅ Hero style leaders matter a lot, like commanders in RoK
✅ Events and constant goals push daily check-ins
❌ Fantasy focus with Immortals and elemental dragons, not historical civilizations
❌ Element matchups and dragon synergies add another layer RoK does not have
❌ The vibe is more cartoony and magic-heavy than RoK’s grounded history feel
My Take: If you like RoK for alliance wars but you want a fresher theme, Infinity Kingdom is a fun pick. Just know it can feel more system-heavy because dragons, elements, and Immortals all want upgrades.
10. Art of Conquest: Airships
Art of Conquest: Airships is a fantasy strategy war game where you build up your city, train armies, and fight on a shared world map. You can pick from five races, and the game lets you switch between them.
Battles are more hands-on than some 4X games. You deploy troops and manually cast hero skills in real time, so fights can feel like quick skirmishes, not only long marches and timers.
How Art of Conquest is like Rise of Kingdoms
✅ City building, research, and training troops is the long-term grind.
✅ Big world map play, with PvE, PvP, and group coordination.
✅ Hero-led armies, where your hero choices matter in fights.
❌ More fantasy faction swapping (races) instead of RoK’s history civ identity.
❌ Real-time troop deploying and hero skill casting is a bigger part of moment to moment combat.
❌ The vibe is more magical adventure world than historical empire building.
My Take: If you like RoK for alliance wars but you want fights that feel more active and a world that feels more fantasy, this is a solid closer for your list.
Final Thoughts on Games Like Rise of Kingdoms
The best games like Rise of Kingdoms really comes down to what you enjoy most.
If you want the closest match, start with Call of Dragons. If you want a long-running war game with a massive scene, Lords Mobile and Evony will keep you busy. If you want something that feels a bit different without leaving the genre, Viking Rise or Arkheim are great switches.
Pick one, find a solid alliance, and you’ll be back in that just one more march mindset.
















