Looking for the right partner to bring your game to market? This list of indie game publishers covers over 50 companies that actively fund and release premium indie titles on PC and console.
Whether you’re building a narrative-heavy RPG, a quirky sim, or a multiplayer survival sandbox, you’ll find game publishers here that match your scope, budget, and creative vision. Each entry includes revenue, class, budget range, standout games, and a summary of what they’re actually looking for.
Square Enix Collective
Country: UK
Website: https://collective.square-enix-games.com
Games Published: 143
Lifetime Revenue: $1.0B
Class: AA
Budget: $$–$$$
Popular Titles: PowerWash Simulator, Circuit Superstars, Octahedron
Square Enix Collective is the indie-facing arm of Square Enix, and it operates with big resources but an indie mindset. They’re open to many genres and styles, as long as the project is high quality and commercially promising.
With hits like PowerWash Simulator, they’ve shown that they can turn unusual ideas into breakout successes. They’re genre-agnostic, but expect a solid concept, high production values, and a polished pitch.
This is a great option if your indie game has mainstream potential but still needs a strong publishing partner to handle funding, production, and visibility. Just know – they get a lot of submissions, so standing out is key.
Team17
Country: UK
Website: https://www.team17.com
Games Published: 52
Lifetime Revenue: $454.0M
Class: AA
Budget: $$–$$$
Popular Titles: Overcooked, Hell Let Loose, Golf With Your Friends, Blasphemous, Dredge
Team17 is one of the most recognizable names in indie publishing, especially if you’re aiming for AA quality with a commercial edge. They’re known for curating a diverse portfolio – from chaotic co-op hits like Overcooked to moody narrative indies like Dredge.
But they’re also picky. Team17 maintains strict quality standards and explicitly avoids sandbox games. They want clear design, tight execution, and strong player hooks. If you’re building a game with polish, a distinct identity, and solid monetization potential, Team17 can offer deep experience and reach.
Just know going in: this is not a casual pitch-and-hope partner. You’ll need a strong vertical slice and a clear business case to get their attention.
Paradox Interactive
Country: Sweden
Website: https://www.paradoxinteractive.com
Games Published: 75
Lifetime Revenue: $1.1B
Class: AAA
Budget: $$$
Popular Titles: Cities: Skylines, Crusader Kings, Stellaris, Hearts of Iron, Victoria
Paradox Interactive is a powerhouse in the premium PC and console space, especially if you’re building strategy-heavy titles. Known for its deep, systems-driven games and committed fanbase, Paradox has become a go-to publisher for grand strategy and 4X games.
But they don’t stop there. Paradox has also supported several simulation and builder games, and their indie publishing label, Paradox Arc, opens the door for smaller studios looking to launch premium titles under a recognized brand.
For developers working on complex simulations or niche systems-focused games, Paradox offers both the resources of a AAA publisher and a deep understanding of long-tail player engagement.
Coffee Stain Publishing
Country: Sweden
Website: https://www.coffeestainpublishing.com
Games Published: 15
Lifetime Revenue: $566M
Class: AAA
Budget: $$$
Popular Titles: Valheim, Satisfactory, Goat Simulator
Coffee Stain is a publisher that thrives on the unexpected. They’ve built a reputation by backing bold, genre-defying indie hits – from the absurdity of Goat Simulator to the survival sandbox sensation Valheim.
They don’t chase gaming trends – they back games with a strong identity and community potential. But make no mistake: Coffee Stain is highly selective. If your game doesn’t have breakout potential or a strong “hook” like Valheim or Satisfactory, it might not be the right fit.
Still, for indie teams working on quirky, ambitious, or systems-rich titles, they’re one of the most exciting publishing partners out there.
Focus Entertainment
Country: France
Website: https://www.focus-entmt.com
Games Published: 67
Lifetime Revenue: $707M
Class: AAA
Budget: $$$
Popular Titles: A Plague Tale, Space Marine, Boltgun, Dordogne, Chants of Sennaar
Focus Entertainment is one of the most consistent names in the premium indie and AA space. They specialize in high-quality, narrative-driven, or visually ambitious titles, often partnering with studios that blur the line between indie and AAA.
If your game falls in the $2M+ production range and offers something bold, whether it’s a fresh setting, deep storytelling, or visual flair, Focus might be a great match. They’ve published everything from stylized indie gems like Dordogne to bombastic action titles like Boltgun.
Annapurna Interactive
Country: USA
Website: https://annapurnainteractive.com/en
Games Published: 36
Lifetime Revenue: $176M
Class: AA
Budget: $$–$$$
Popular Titles: Stray, Outer Wilds, Journey, Twelve Minutes
Annapurna Interactive has become a beacon for developers making emotional, artistic, and narrative-first games. Their catalog is packed with titles that push storytelling boundaries and create deep, memorable player experiences.
They’re not driven by genre, but by voice, vision, and originality. If your game brings something poetic, experimental, or thought-provoking to the table – especially in how it blends mechanics and narrative – they’re the dream partner.
But competition is fierce. Your game needs more than a unique idea – it needs intentional design, a clear tone, and an experience that lingers long after the credits roll.
505 Games
Country: Italy
Website: https://505games.com
Games Published: 50
Lifetime Revenue: $257M
Class: AA
Budget: $$$
Popular Titles: Ghostrunner, Death Stranding (PC), Assetto Corsa, Control
505 Games sits comfortably in the AA space, but they’ve helped bring several high-end indie and AAA-adjacent titles to a global audience. They typically back games with $1M+ budgets and strong visual or mechanical identity, ranging from atmospheric racers to cyberpunk slashers.
They’re known for publishing console and PC hits that straddle genres – games that aren’t quite blockbuster, but still feel premium. If you’re working on something with production value, wide appeal, and the potential to scale, 505 can help elevate it with solid funding, PR, and global distribution.
They’re not an easy partner to land, but they’re open to unique ideas, as long as the execution matches the ambition.
Devolver Digital
Country: USA/UK
Website: https://www.devolverdigital.com
Games Published: 131
Lifetime Revenue: $470.3M
Class: AA
Budget: $$–$$$
Popular Titles: Inscryption, Enter the Gungeon, Katana Zero, Hotline Miami series
Devolver Digital has carved out a distinct spot in the industry with a portfolio full of stylized, punchy, and sometimes bizarre indie hits. Their games are typically bold, tightly designed, and dripping with attitude – if your game doesn’t scream personality, they’re probably not interested.
They’re known for taking creative risks, but that doesn’t mean they’re easygoing. If your pitch doesn’t put fun and originality front and center, Devolver won’t bite. And timing matters too – right now, they’re primarily looking at releases scheduled for 2025 or later.
That said, if your game is weird in the right way, mechanically sharp, and likely to spark buzz, Devolver might just be the perfect home.
Curve Games
Country: UK
Website: https://curvegames.com
Games Published: 43
Lifetime Revenue: $192.4M
Class: AA
Budget: $$–$$$
Popular Titles: Human: Fall Flat, The Ascent, For the King, Autonauts
Curve Games has become a strong mid-tier publisher with a knack for discovering quirky, accessible indie hits. Their portfolio blends approachable design with commercial appeal, and lately, they’ve been leaning more toward games with casual aesthetics, bright visuals, and lighthearted tone.
They’re open to a range of genres – from action-RPGs to automation sims – but visual identity and mass-market playability seem to matter most. If your game is fun, intuitive, and stands out with its art style, Curve might be interested.
Just don’t pitch something too gritty or niche – they’re looking for charm, not edge.
PlayWay
Country: Poland
Website: https://playway.com/en
Games Published: 196
Lifetime Revenue: $275.7M
Class: AA
Budget: $–$$$
Popular Titles: Car Mechanic Simulator, House Flipper, Cooking Simulator, Thief Simulator
PlayWay is less a traditional publisher and more a massive network of niche simulation-focused studios. With over 100 internal and affiliated teams – including CreativeForge, Ultimate Games, and RockGame – they’ve built a simulation empire targeting highly specific player interests.
They publish a huge volume of low- to mid-budget games, many of which hit it big by appealing to underserved audiences on Steam. If your game is sim-adjacent, quirky, or built around satisfying loops – especially in real-world professions or hobbies – PlayWay could be a fit.
They’re not looking for deep narrative or prestige. But if your idea can hook players in five seconds and sell on concept alone, you’re speaking their language.
Hooded Horse
Country: USA
Website: https://www.hoodedhorse.com
Games Published: 17
Lifetime Revenue: $180.4M
Class: AA
Budget: $$
Popular Titles: Manor Lords, Against the Storm, Norland, Workers & Resources, Cataclismo
Hooded Horse is one of the fastest-growing publishers in the mid-budget space, laser-focused on strategy, simulation, and RPGs. If you’re building a deep, systems-heavy game for long-form play, this is your crowd.
Often seen as a more indie-friendly alternative to Paradox, they’re known for backing ambitious games with strong design and niche appeal, giving devs room to build for the long tail.
If your project lives in spreadsheets, tactical decisions, or emergent gameplay, and has a strong roadmap, Hooded Horse is absolutely worth pitching.
tinyBuild
Country: USA
Website: https://www.tinybuild.com
Games Published: 93
Lifetime Revenue: $168.1M
Class: AA
Budget: $$–$$$
Popular Titles: Hello Neighbor, SpeedRunners, Streets of Rogue, Graveyard Keeper, Potion Craft
tinyBuild has built a strong name by publishing offbeat, highly playable indie games with viral potential. Their lineup is full of creative twists on familiar genres – games that are easy to stream, fun to watch, and sticky in concept.
They’re very pitch-friendly but expect a high bar for quality and presentation. Make sure you’ve read their pitch guidelines before reaching out – they’re public for a reason. A polished vertical slice, clear target audience, and distinct hook are all must-haves.
If your game can grab attention fast and keep players entertained for hours, tinyBuild could be your ticket to a wider audience.
Starbreeze
Country: Sweden
Website: https://www.starbreeze.com
Games Published: 5
Lifetime Revenue: $172.9M
Class: AA
Budget: $$–$$$
Popular Titles: Payday 2, Payday 3, Roboquest
Starbreeze is laser-focused on co-op multiplayer games with strong systems, long-term retention, and room for live service growth. With the Payday franchise at its core, they’ve built a reputation around team-based experiences that keep players coming back.
They’re interested in community-first design, progression loops, and games that can scale with content updates. If your game emphasizes coordination, replayability, and social play, with potential for monetization or expansion, Starbreeze might be a serious contender.
But keep in mind: they’re not publishing solo narrative games. If it’s not built to grow a player base, it’s probably not a fit.
11 bit studios
Country: Poland
Website: https://11bitstudios.com
Games Published: 19
Lifetime Revenue: $170.9M
Class: AA
Budget: $$–$$$
Popular Titles: Frostpunk, Children of Morta, This War of Mine, Moonlighter, Indika
11 bit studios is known for publishing thoughtful, emotionally resonant video games that go beyond entertainment. Whether it’s the moral weight of This War of Mine or the bleak survival of Frostpunk, they focus on experiences with depth – mechanically, thematically, or ideally both.
They’re not driven by genre – they’re looking for games that say something, either through innovative systems or meaningful stories. If your project has something important to express or explores untapped emotional territory, they’re worth approaching.
That said, they’re selective. Expect serious evaluation, especially around your game’s message, tone, and ability to leave a lasting impression.
Behaviour Interactive
Country: Canada
Website: https://www.bhvr.com
Games Published: 7
Lifetime Revenue: $193.0M
Class: AA
Budget: $$–$$$
Popular Titles: Dead by Daylight, Meet Your Maker, Hooked on You
Behaviour Interactive is best known for building and expanding one of the biggest multiplayer horror games out there – Dead by Daylight. So it’s no surprise they’re especially interested in games with dark themes, horror elements, or strong live-service potential.
They’re not a fit for every indie. But if your game taps into fear, tension, or twisted creativity – and you’ve got a strong multiplayer or content roadmap – they could be the right match.
They’re also known for supporting long-term IP development, not just launches. If your project has franchise potential, it’s worth reaching out.
PLAYISM
Country: Japan
Website: https://playism.com/en
Games Published: 121
Lifetime Revenue: $91.2M
Class: AA
Budget: $$–$$$
Popular Titles: Bright Memory: Infinite, VA-11 Hall-A: Cyberpunk Bartender Action, SIGNALIS
PLAYISM is Japan’s leading indie publisher, with a strong focus on helping unique and experimental games break into both Japanese and global markets. Whether you’re an Asian studio trying to go global, or a Western team aiming to enter Asia, PLAYISM knows the terrain.
Their catalog leans into creative, stylish, and mechanically rich indies – often with pixel art, sci-fi themes, or experimental storytelling. They’re not genre-locked, but they favor games that stand out visually and conceptually.
They’re also known for supporting small teams with ambitious ideas, offering localization, platform porting, and marketing help. If you’ve got something distinctive and globally viable, PLAYISM could be your launchpad.
3D Realms
Country: Denmark
Website: https://3drealms.com
Games Published: 24
Lifetime Revenue: $16.5M
Class: Indie
Budget: $$–$$$
Popular Titles: Duke Nukem, Max Payne, Prey, Cultic, Tempest Rising
3D Realms is back with a mission: to become the loudest voice in indie and AA action publishing. With deep roots in FPS history, they’re now rebooting their publishing label to support a new wave of developers making bold, adrenaline-fueled games.
Their focus?
High-energy shooters, retro-inspired titles, and action games with edge and attitude. Whether it’s boomer shooters, immersive sims, or genre mashups, they want fast-paced, visceral gameplay with a strong aesthetic.
They call it the new “AAA”: Action, Attitude, Adrenaline. If your project fits that vibe, 3D Realms is actively looking for partners.
XSEED Games
Country: USA
Website: https://www.xseedgames.com
Games Published: 66
Lifetime Revenue: $114.7M
Class: AA
Budget: $$–$$$
Popular Titles: Story of Seasons, Potionomics
XSEED Games specializes in charming, often Japan-inspired titles that blend life simulation, RPG, and visual storytelling. They’re best known for localizing and publishing Japanese games in the West, but they’ve also backed Western developers making games with a similar vibe.
Their sweet spot? Wholesome, content-rich, and systems-driven games – especially those with farming, shopkeeping, or slice-of-life mechanics. Visual appeal and cultural flair go a long way here.
If your game has strong worldbuilding, gentle pacing, and a devoted fanbase potential, XSEED could be a great fit, especially if you’re targeting console players.
Tripwire Interactive
Country: USA
Website: https://www.tripwireinteractive.com
Games Published: 13
Lifetime Revenue: $226.0M
Class: AA
Budget: $$–$$$
Popular Titles: Maneater, Chivalry 2, Deceive Inc.
Tripwire Interactive has a strong track record of supporting bold, action-forward games with a strong hook – whether that’s a shark RPG (Maneater), large-scale medieval combat (Chivalry 2), or stylish deception-based multiplayer (Deceive Inc.).
They’re focused on gameplay-first experiences with solid mechanics, replayability, and genre appeal. If your title sits somewhere in the action, multiplayer, or shooter space – and you’ve got something fresh to show for it – Tripwire could be a serious partner.
They also have experience with both digital and boxed publishing, which helps if you’re aiming for cross-platform exposure with real scale.
Daedalic Entertainment
Country: Germany
Website: https://www.daedalic.com
Games Published: 92
Lifetime Revenue: $157.1M
Class: AA
Budget: $–$$
Popular Titles: Barotrauma, Witch It, Unrailed!, Crazy Machines 3
Daedalic Entertainment has long been a key name in the European indie scene, known for publishing quirky, mechanically rich, and often cooperative or experimental titles. While their early roots are in point-and-click adventures, their catalog now spans a broad mix of genres.
They tend to support games with creative multiplayer mechanics, sandbox experimentation, or strong modding potential. If your project brings players together in unexpected ways or thrives on emergent play, they’ll likely be interested.
They’re also open to modestly budgeted games with clever ideas, especially if it feels like something only you could have made.
Gamirror Games
Country: China
Website: https://www.gamirrorgames.com
Games Published: 94
Lifetime Revenue: $111.6M
Class: AA
Budget: $–$$
Popular Titles: Dyson Sphere Program, Volcano Princess
Gamirror Games (formerly known as Gamera Games) is best known for publishing Dyson Sphere Program, but their catalog spans a wide range of genres and styles. They’ve positioned themselves as a flexible and accessible publishing partner for Chinese developers – and increasingly, international ones too.
They typically work with smaller teams and mid-scope games, providing support in localization, production, and platform release. Their projects tend to emphasize smart concepts, deep systems, or strong aesthetics.
If your game has a standout concept and doesn’t need a massive budget, Gamirror is worth considering, especially for teams targeting Steam or the Asian market.
My.Games
Country: Netherlands
Website: https://my.games
Games Published: 9
Lifetime Revenue: $111.0M
Class: AA
Budget: $$
Popular Titles: Conqueror’s Blade, Warface
My.Games is focused on multiplayer-first, mid-budget games that can scale through content updates and live service models. Their titles often feature PvP or co-op elements with strong monetization systems, targeting long-term retention over short single-player campaigns.
They’re especially interested in games that mix combat, customization, and progression – the kind of experience that thrives in early access and evolves over time.
If you’re building a competitive or session-based game with multiplayer at its core, My.Games could be a solid partner, especially if you’re looking for support beyond just funding, like backend infrastructure or marketing.
NEOWIZ
Country: Korea
Website: https://www.neowiz.com
Games Published: 14
Lifetime Revenue: $102.0M
Class: AA
Budget: $$–$$$
Popular Titles: Lies of P, DJMax Respect V, Skul: The Hero Slayer, Sanabi
NEOWIZ is a rising force in premium PC and console publishing, especially after the critical and commercial success of Lies of P. They focus on stylish, content-rich games with global potential, and often support titles that blend hardcore gameplay with bold aesthetics.
They’re based in Korea, but actively publish games from studios around the world. Their catalog ranges from Soulslike and action-platformers to rhythm games and stylish pixel indies.
If your game has strong mechanics, high replay value, and visual impact – especially in genres like action, roguelike, or metroidvania – NEOWIZ is a publisher to watch.
BiliBili Games
Country: China
Website: https://www.biligames.com/
Games Published: 6
Lifetime Revenue: $73.4M
Class: Indie
Budget: $–$$
Popular Titles: Magicraft, The Matchless Kungfu
BiliBili Games is the publishing arm of the massive Chinese entertainment platform Bilibili. While they primarily handle games for the Chinese domestic market, they’ve started bringing select indie games to global platforms through Steam and other stores.
Their catalog leans heavily into stylized action, roguelikes, and systems-rich titles, often developed by or for a Chinese audience. They’re known more for domestic distribution power than deep international marketing support.
If you’re working on a game that’s already trending in China – or you’re trying to break into that market – BiliBili can provide a serious boost on the publishing and visibility front.
Toplitz Productions
Country: Germany
Website: https://www.toplitz-productions.com/home
Games Published: 22
Lifetime Revenue: $68.3M
Class: AA
Budget: $–$$
Popular Titles: Medieval Dynasty, Sengoku Dynasty, Farmers Dynasty
Toplitz Productions has carved out a very specific niche – they’re all in on life simulation games with progression systems, usually set in historical or rural environments. Their “Dynasty” series is their signature, blending crafting, farming, survival, and RPG mechanics.
They operate with a multi-studio model, collaborating with different developers under their publishing umbrella to build out these systems-driven titles.
If you’re building a slow-burn sim with world-building, systems depth, and a long content tail, Toplitz offers a proven path to success, especially on Steam and console.
Fulqrum Publishing
Country: Czech Republic
Website: https://www.fulqrumpublishing.com
Games Published: 125
Lifetime Revenue: $51.2M
Class: AA
Budget: $–$$
Popular Titles: Forgive Me Father, Fell Seal, Men of War series
Fulqrum Publishing (formerly 1C Entertainment) is one of the most prolific AA publishers in Europe. Their specialty is clear: tactical, hardcore, and systems-heavy games, with a focus on strategy, RPGs, and historical warfare.
They’re particularly interested in gritty, niche PC titles that lean into complexity – think hex maps, turn-based depth, or modding potential. Their games often skew Eastern European in tone and design, appealing to players who want depth over gloss.
If you’re building a PC-first game with strong mechanical appeal and a long tail, Fulqrum offers global reach and experience in exactly that space.
2P Games
Country: China
Website: https://2pgames.net/en
Games Published: 49
Lifetime Revenue: $35.5M
Class: Indie
Budget: $–$$
Popular Titles: Frozen Flame, Showa American Story, Immortal Life, Greedland
2P Games specializes in publishing and co-publishing PC and console titles across Asia and international markets. They’re well-positioned for studios that need help localizing, marketing, and navigating the Chinese and broader Asian gaming space.
They support titles with strong visual identity and genre clarity – especially action RPGs, sandbox adventures, and life sims that can resonate across borders. Their team also assists with press outreach, influencer coordination, and platform logistics.
For devs looking to expand eastward while maintaining control in the West, 2P offers a hybrid publishing model with a strong regional focus.
Aerosoft Publishing
Country: Germany
Website: https://aerosoft.com
Games Published: 49
Lifetime Revenue: $54.4M
Class: Indie
Budget: $–$$
Popular Titles: Fernbus Simulator, OMSI 2: Steam Edition, Truck & Logistics Simulator, City Bus Simulator
Aerosoft is a simulation-focused publisher with deep roots in aerospace and industrial training tech. Over the years, they’ve shifted into commercial simulation games – especially those with realistic vehicles, transport systems, and profession-based scenarios.
They’re not interested in fantasy or fiction. Instead, they back accurate, grounded, and niche sims that appeal to fans of trucking, transit, aviation, and logistics.
If your game focuses on technical realism and hobbyist detail, and you’re building something built for Steam Early Access or long-form updates, Aerosoft is one of the most established partners you can work with.
Raw Fury
Country: Sweden
Website: https://rawfury.com
Games Published: 53
Lifetime Revenue: $97.5M
Class: AA
Budget: $$
Popular Titles: Townscaper, Dome Keeper, Per Aspera
Raw Fury isn’t interested in trends – they publish games that feel personal, expressive, and a little bit different. You won’t find any generic shooters or mobile clones here. What they look for is heart, games that stir emotion, spark curiosity, or just do something no one else is doing.
Their portfolio leans experimental but playable, artistic but never empty. Whether it’s the meditative creativity of Townscaper or the minimalist sci-fi of Per Aspera, their catalog feels curated by humans, not algorithms.
Pitch to them if your game is authentically weird, emotionally engaging, or creatively bold – especially if it doesn’t easily fit in a box.
Slitherine
Country: UK
Website: https://www.slitherine.com
Games Published: 113
Lifetime Revenue: $108.4M
Class: AA
Budget: $$
Popular Titles: Starship Troopers, Warhammer 40,000
This is not the place for platformers, shooters, or narrative adventures. Slitherine is a specialist – they only publish war, tactical, simulation, and strategy games. That’s it. And in that space, they know exactly what they’re doing.
From historical warfare to sci-fi tactics, their portfolio is built for a niche but loyal audience that craves depth, complexity, and replayability. They’re one of the few publishers that still actively seek out hex-based wargames, command-level sims, and grognard-tier strategy.
If you’re working on a game with a detailed rule set, a dedicated niche, and a long shelf life – Slitherine should absolutely be on your list.
Playstack
Country: UK
Website: https://playstack.com
Games Published: 10
Lifetime Revenue: $107.7M
Class: AA
Budget: $–$$
Popular Titles: Balatro, The Case of the Golden Idol, Mortal Shell, The Entropy Center
Playstack backs games that make noise – not necessarily because they’re loud, but because they’re distinct. Whether it’s the viral success of Balatro or the surreal puzzle mystery of Golden Idol, their catalog is packed with games that get people talking.
They operate in that sweet spot between experimental and commercial, often with smaller budgets but outsized ambition. Strong art direction, clever design, and a sharp pitch are more important here than technical scope.
Looking for a publisher that bets on weird hits and helps them break out? Playstack is one to watch.
Indie Ark
Country: China
Website: https://www.indieark.com/en
Games Published: 55
Lifetime Revenue: $89.4M
Class: AA
Budget: $–$$
Popular Titles: MiSide, Peglin, Backpack Hero, Trials of Fire, Pile Up!
Indie Ark is one of the most active publishers for bringing Western indies into Asian markets, especially China. If you’re looking for localized support, distribution, and platform relationships in that region, they have deep experience.
Their catalog includes a lot of roguelikes, deckbuilders, and pixel-art indies with high replay value and strong core loops. That said, they’re less focused on community management or influencer marketing, especially post-launch.
If you’ve got your global strategy covered and want help breaking into Asia specifically, Indie Ark can fill that role well – just don’t expect full-service support after the game ships.
Serenity Forge
Country: USA
Website: https://serenityforge.com
Games Published: 25
Lifetime Revenue: $31.3M
Class: Indie
Budget: $–$$
Popular Titles: Doki Doki Literature Club Plus!, Slay the Princess, NEEDY STREAMER OVERLOAD, LISA, Death’s Gambit
Serenity Forge is both a developer and a publisher, but above all, they’re champions of meaningful, emotionally resonant games. Their catalog leans heavily into narrative, identity, and introspection, with plenty of creative risk-taking.
They’re also one of the few indie publishers that offer physical distribution for console and PC games, giving their titles a long shelf life and collector appeal.
If your game has a distinct point of view, explores something real, and makes players feel something, not just win, Serenity Forge is a rare match for that level of storytelling ambition.
Fireshine Games
Country: UK
Website: https://fireshinegames.co.uk
Games Published: 21
Lifetime Revenue: $61.4M
Class: AA
Budget: $–$$
Popular Titles: Core Keeper, MechWarrior 5, Shadows of Doubt
Formerly known as Sold Out, Fireshine is now the publishing label of EG7, and their focus has shifted accordingly. Today, they back mid-budget games with strong hooks and genre identity, often in survival, crafting, or sim-adjacent categories.
They’ve supported both digital-first and retail launches, and they know how to position AA indie games for mainstream audiences. Their sweet spot is games with long tails and a roadmap, where player engagement grows over time.
Maximum Entertainment
Country: Sweden
Website: https://maximument.com
Games Published: 46
Lifetime Revenue: $32.2M
Class: Indie
Budget: $–$$
Popular Titles: Super Animal Royale, Afterimage
Maximum Entertainment is the result of a rebrand – Modus Games and Maximum Games now operate under one name. While their structure may have changed, their focus hasn’t: they back commercially-minded indie games with console presence and global appeal.
They tend to pick up games with strong stylistic identity, straightforward controls, and a core loop that scales – whether that’s PvP chaos (Super Animal Royale) or action-platforming (Afterimage).
If your title feels built for console, priced in the $20–$30 range, and ready to ship to a wide audience, Maximum is a solid, retail-savvy publishing partner.
Excalibur Games
Country: UK
Website: https://excalibur-games.com
Games Published: 7
Lifetime Revenue: $34.4M
Class: Indie
Budget: $–$$
Popular Titles: Ranch Sim, Flashing Lights, Jalopy
Excalibur Games specializes in accessible simulation games that often focus on real-world jobs, environments, or oddball concepts. Their catalog skews toward hobbyist and niche sims – games that may not be flashy but have a dedicated fanbase.
They’re a good fit for developers building quirky, straightforward, PC-first simulation titles that don’t require massive budgets but still offer solid replay value.
Chucklefish
Country: UK
Website: https://chucklefish.org
Games Published: 13
Lifetime Revenue: $83.8M
Class: AA
Budget: $$
Popular Titles: Starbound, Eastward, Wildfrost
Chucklefish has a strong reputation for publishing stylized indie games with charm and mechanical depth. Their catalog often leans into retro visuals, pixel art, and heartfelt storytelling, paired with layered systems like tactical combat, farming, or exploration.
They’re especially interested in turn-based strategy, RPGs, and simulation, and they tend to back games that balance accessibility with thoughtful gameplay loops.
If your project has strong visual identity, long-term progression, and a cozy-meets-clever vibe, Chucklefish might be the perfect partner. They’re also known for giving devs space to grow – both creatively and commercially.
Thunderful Games
Country: Sweden
Website: https://thunderfulgames.com
Games Published: 20
Lifetime Revenue: $23.5M
Class: Indie
Budget: $$–$$$
Popular Titles: LEGO Bricktales, Viewfinder, SteamWorld Dig, Lonely Mountains: Downhill
Thunderful Games has a broad portfolio and an open mind when it comes to genre, but they’re clearly leaning toward high-quality indie and “III” tier titles lately. From clever puzzles to gorgeous platformers, they focus on distinct, playable, and visually polished experiences.
They’re open to many formats, but originality and presentation matter. If your game can stand out at a glance and hold attention through clever mechanics or art direction, you’ll be speaking their language.
They also bring strong production support and indie sensibility to the table, making them a great partner for creative teams who want freedom with structure.
Dear Villagers
Country: France
Website: https://dearvillagers.com
Games Published: 73
Lifetime Revenue: $30.7M
Class: Indie
Budget: $$–$$$
Popular Titles: Fabledom, Forgotten City, Dungeon of Naheulbeuk, Edge of Eternity
Dear Villagers is a boutique publishing label under Plug In Digital, focused on memorable, single-player games with strong narrative or mechanical hooks. Whether it’s a charming city-builder or a time-loop mystery, they aim for games that leave a lasting impression.
They’re especially drawn to projects that feel rich, complete, and premium – even within indie budgets. If your game emphasizes story, worldbuilding, or tactical depth, they’re a solid partner.
Their catalog leans RPG, strategy, and adventure, but they’re open to any genre with heart and polish.
Panic
Country: USA
Website: https://panic.com
Games Published: 6
Lifetime Revenue: $44.3M
Class: Indie
Budget: $$
Popular Titles: Firewatch, Untitled Goose Game
Panic doesn’t publish often, but when they do, it’s usually something special. Their catalog is small, curated, and unapologetically unique. They back games that are either deeply artistic, playfully absurd, or quietly revolutionary.
From the serene melancholy of Firewatch to the viral chaos of Untitled Goose Game, Panic champions experiences that don’t follow the usual indie playbook.
If your game defies convention, leans into tone and atmosphere, or simply feels like it wouldn’t belong anywhere else, Panic is the kind of publisher that just might say yes.
Twin Sails Interactive
Country: France
Website: https://twin-sails.com/en
Games Published: 25
Lifetime Revenue: $33.3M
Class: Indie
Budget: $$–$$$
Popular Titles: Gloomhaven, Ember Knights, Survival: Fountain of Youth
Twin Sails Interactive is an indie publisher with full-stack support, offering help across production, game design, and marketing. They’re not just looking to publish – you get an invested partner throughout development.
They tend to back mechanically rich games with clear hooks and strong long-term potential, often in genres like tactical RPG, roguelike, or survival. Whether it’s adapting board games or launching original IPs, their catalog leans smart, strategic, and highly replayable.
Dotemu
Country: France
Website: https://www.dotemu.com
Games Published: 12
Lifetime Revenue: $24.4M
Class: Indie
Budget: $$–$$$
Popular Titles: TMNT: Shredder’s Revenge, Streets of Rage 4, Pharaoh: A New Era, Wonder Boy
Dotemu is the go-to publisher for modern revivals of retro games and classic IPs. Whether it’s reimagining beat-’em-ups or resurrecting dormant franchises, they specialize in bringing old-school energy to modern platforms.
They’re looking for developers who love arcade-style gameplay, tight controls, and nostalgic charm – and who can back that up with modern polish. Dotemu knows how to position these games in today’s market, and they have an indie label (The Arcade Crew) for even scrappier projects.
If your project feels like it belongs on a ‘90s cartridge but plays like it was made yesterday, they’ll likely want to hear from you.
Paradox Arc
Country: Sweden
Website: https://www.paradoxinteractive.com
Games Published: 8
Lifetime Revenue: $13.8M
Class: Indie
Budget: $$
Popular Titles: Across the Obelisk, Mechabellum
Paradox Arc is the experimental sibling of Paradox Interactive – built to scout fresh ideas, test new formats, and support smaller teams creating standout strategy and simulation games.
Think of it as an incubator. If your game succeeds here, there’s potential to scale it up into the main Paradox label. That means visibility, long-term support, and serious reach.
What are they looking for?
Systems-focused games with replayability, depth, and niche appeal. It doesn’t need to be big – it needs to be smart, sticky, and full of potential.
Meta Publishing
Country: Cyprus
Website: https://metapublishing.io
Games Published: 8
Lifetime Revenue: $45.7M
Class: Indie
Budget: $–$$
Popular Titles: Pathfinder, Biped, Train Valley
Meta Publishing focuses on action, puzzle, adventure, and life sim games, especially those with strong co-op or PvP components. They’re also highly interested in cross-platform online functionality, making them a strong fit for developers building games with multiplayer ambitions.
Their lineup favors stylized, accessible games with solid mechanics and international potential, often built with Unity or Unreal and designed to run smoothly across PC and consoles.
Secret Mode
Country: UK
Website: https://wearesecretmode.com
Games Published: 18
Lifetime Revenue: $27.2M
Class: Indie
Budget: $$
Popular Titles: Wobbledogs, A Little to the Left, Turbo Golf Racing, Loddlenaut
Secret Mode is the indie publishing division of Sumo Group, but don’t expect corporate polish. Their catalog is full of playful, offbeat, and feel-good games that don’t take themselves too seriously, yet still offer strong hooks and polished execution.
They’re especially drawn to projects with quirky charm, visual personality, and streamable appeal. Think physics-driven sandbox games, cozy puzzlers, or anything that’ll make someone say, “Wait, what is that?” on TikTok.
Ideal for devs making fun-first games with a solid finish and wide audience potential, especially if you’ve got a prototype that makes people smile.
Crytivo
Country: USA
Website: https://crytivo.com
Games Published: 15
Lifetime Revenue: $21.7M
Class: Indie
Budget: $$
Popular Titles: The Universim, Trail Out
Crytivo stands out not just for its game catalog, but for how those games get made. They’re one of the few indie publishers that actively support Kickstarter-driven projects, often helping studios turn early community interest into long-term momentum.
Their games tend to fall in the simulation, management, or open-world sandbox spaces – concepts that thrive in early access and benefit from transparent development cycles.
If your project already has a community (or plans to build one fast), and you’re looking for a partner who understands crowdfunding, platform strategy, and scalability, Crytivo knows the playbook.
Goblinz Publishing
Country: France
Website: https://goblinzstudio.com
Games Published: 39
Lifetime Revenue: $25.9M
Class: Indie
Budget: $–$$
Popular Titles: Terraformers, Hero’s Hour, Legend of Keepers, Banners of Ruin, Synergy
Goblinz Publishing is both a developer and a publisher, and that shows in the games they support. Their focus is tight: strategy, management, and card-builder games with high replay value and clear design systems.
They’re a great fit if your game leans into mechanics like deckbuilding, turn-based tactics, or resource optimization. The polish doesn’t need to be AAA-level, but your core loop has to be airtight.
They also support smaller teams with early builds and prototypes, especially if the concept is strong. For devs building “thinking person’s games” on a limited budget, Goblinz is one of the best in Europe.
Wired Productions
Country: UK
Website: https://wiredproductions.com
Games Published: 26
Lifetime Revenue: $12.6M
Class: Indie
Budget: $$
Popular Titles: Deliver Us the Moon, GRIP, Martha Is Dead, KARMA: The Dark World
Wired Productions focuses on emotionally rich, often darker-themed indie games. If you’re making a mature, story-heavy experience – especially in the horror, psychological, or atmospheric space – they’re likely to pay attention.
They also show interest in music-driven projects and PC-centric management titles, though their budget cap (typically around £500K) means they prefer tight, focused productions over sprawling sandboxes.
Wired is a great match for devs building something moody, stylized, and built for impact – the kind of game that gets discussed long after the credits roll.
Fellow Traveller
Country: Australia
Website: https://www.fellowtraveller.games
Games Published: 27
Lifetime Revenue: $16.1M
Class: Indie
Budget: $$
Popular Titles: Suzerain, Citizen Sleeper
Fellow Traveller lives and breathes narrative-first games. They specialize in titles that explore themes like identity, politics, ethics, and emotional complexity – whether told through visual novels, interactive fiction, or hybrid genres.
They also run LudoNarraCon, a Steam event spotlighting story-driven indie games, which gives their partners a direct boost in visibility.
If your game has something to say – and uses story as the primary mechanic – Fellow Traveller is one of the most supportive and focused publishers out there. Just make sure your writing is sharp, your themes clear, and your voice unmistakable.
Armor Games Studio
Country: USA
Website: https://armorgamesstudios.com
Games Published: 44
Lifetime Revenue: $20.2M
Class: Indie
Budget: $–$$
Popular Titles: Bear & Breakfast, The Last Stand
Armor Games Studio evolved from a beloved Flash games platform into a fully-fledged indie publisher. Their roots still show – in the best way. They specialize in charming, quirky, and mechanically accessible games that feel fun from the first click.
Budgets are modest (typically capped around $300K), so they prioritize projects that are scope-aware, polished, and creatively distinct. Expect to be working with a team that knows how to nurture early-stage indies without bloating the vision.
If your game is small in size but big in personality – and you’re not asking for millions – Armor is one of the friendliest doors to knock on.
Microids
Country: France
Website: https://www.microids.com
Games Published: 117
Lifetime Revenue: $25.0M
Class: Indie
Budget: $$
Popular Titles: Home Design 3D, Syberia
Microids is one of the longest-standing European publishers, known for backing narrative-driven adventure games, family-friendly titles, and licensed IPs. They’re not chasing trends – they know their audience and double down on what works.
Their portfolio often includes point-and-click games, management sims, and adaptations of well-known media properties. If your project has wide appeal, strong story structure, or potential for a long tail in international markets, they’re worth a look.
While their budgets stay moderate, their experience, retail reach, and IP access make them a unique option for developers with cross-generational appeal.
GameForge
Country: Germany
Website: https://gameforge.com/en-GB
Games Published: 4
Lifetime Revenue: $16.5M
Class: Indie
Budget: $$
Popular Titles: Tera, Metin2, Nostale, Elsword, TRIGON: Space Story
Historically known for publishing free-to-play MMOs, GameForge is now shifting gears. They’ve started backing premium, single-player indie games, expanding beyond their multiplayer roots.
That transition means they’re open to pitches that still carry some depth and longevity, but don’t necessarily rely on online features or monetization loops. Strategy, space sim, and tactical genres seem to be early favorites in their evolving catalog.
If your project feels “PC-first,” has systems-driven design, and could benefit from a publisher that understands long-form player retention – even in premium games – GameForge is worth a look.
Kitfox Games
Country: Canada
Website: https://www.kitfoxgames.com/en
Games Published: 12
Lifetime Revenue: $37.1M
Class: Indie
Budget: $–$$
Popular Titles: Dwarf Fortress, Boyfriend Dungeon, Moon Hunters, Six Ages
Kitfox Games carves out a space for the offbeat, the brainy, and the genre-blending. They’ve published cult favorites with deep mechanics (Dwarf Fortress), emotional storytelling (Six Ages), and surprising mashups (Boyfriend Dungeon).
They tend to favor simulation, strategy, and RPG hybrids, especially those that offer complex decision-making, emergent systems, or strong player agency. But what really sets them apart is their willingness to champion games that don’t fit into neat boxes.
Final Thoughts on Indie Game Publishers
Choosing the right publisher can shape everything from your funding runway to your launch success, and not all indie game publishers are created equal. This guide is built to help you skip the guesswork and pitch to the ones that actually fit your game. Bookmark it, share it, and come back when you’ve got your next demo ready. More updates to come as the industry evolves.
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