If you love mobile games like Clash of Clans, you already know the routine. You hop in to collect resources, start an upgrade, then tell yourself you’ll do one quick raid. Next thing you know, you’re staring at base layouts like it’s a chess match and planning revenge on someone who stole your loot. That loop is addicting so you want to explore similar mobile games.
This list is basically your buffet.
Some picks stick close to the Clash formula with base building and satisfying raids. Others go bigger, leaning into world maps, alliance politics, and huge wars where timing matters more than perfect wall placement. Either way, every game here scratches that same “build up, get stronger, go fight” itch that makes games like Clash of Clans so easy to sink time into.
Quick List of Games Like Clash of Clans
- Boom Beach: Tactical island raids with ability-based combat.
- Castle Clash: World Ruler: Hero-focused base builder with auto battles.
- Clash of Kings: Alliance-driven world-map kingdom wars.
- Lords Mobile: Guild rallies, marches, and nonstop PvP.
- Rise of Kingdoms: Lost Crusade: Civilization wars on a huge open map.
- DomiNations: Clash-style raids across historical eras.
- Vikings: War of Clans: Norse kingdom builder with rally wars.
- War and Order: Fantasy kingdom wars with alliance pushes.
- Game of War: Fire Age: Old-school kingdom war server chaos.
- Total Battle: War Strategy: Hero-powered marches and territory fights.
1. Boom Beach
Boom Beach is Supercell’s tropical island war game where you build up your base, raid other islands, and slowly take over a big map full of enemies.
You train troops, load them into landing boats, and do beach assaults where your timing matters a lot. The big twist is your gunboat support, which lets you drop artillery, smoke, flares, and other abilities to break defenses in the right order.
How Boom Beach is like Clash of Clans:
✅ You build and upgrade a home base with defenses and resource buildings.
✅ You attack other people for loot and progress by upgrading key buildings.
✅ There’s co-op with other people (Task Forces), similar to clans.
❌ Attacks feel more “tactical raid” than “drop everything and pray,” because gunboat abilities can totally decide the fight.
❌ The world map is a bigger deal here, since you’re clearing islands and fighting NPC forces alongside PvP.
My Take: If you like Clash of Clans mainly for attacking, Boom Beach is a really fun switch because the raids feel cleaner and more skill-based once you learn the ability timing.
2. Castle Clash: World Ruler
Castle Clash is a bright, chaotic base builder where your real “units” are collectible heroes, and everything else is about supporting them with upgrades, defenses, and buffs.
You build a compact town packed with towers and walls, then you send a squad of heroes into battles where they auto-fight and pop off flashy skills. Progress is mostly about powering up heroes with things like talents, upgrades, and extra systems that stack stats and effects, so your roster strength matters as much as your base layout.
How Castle Clash is like Clash of Clans:
✅ Base building with defenses, resource buildings, and upgrade timers.
✅ PvP raids where you attack other bases for rewards and progress.
✅ Guilds and group modes, so you still get that team vibe.
❌ Combat is much more hero-driven and mostly hands-off once the fight starts.
❌ The power curve can feel more “collection RPG” than “pure strategy,” since hero strength can swing matchups hard.
My Take: This one is fun if you like building a nasty little base and collecting wild heroes, but it can get pretty sweaty once the upgrade systems pile up. If you want tight, manual attack control like Clash, this might feel a bit more like watching fireworks than conducting an orchestra.
3. Clash of Kings
Clash of Kings is a medieval war strategy game where your castle is your whole world, and your alliance is basically your lifeline.
You grow a big kingdom city, train large armies, research tech, and fight over shared world-map objectives with tons of other people. Most of the action happens in real time on the map, like scouting, marching, reinforcing allies, and joining massive rallies. It’s more about long-term planning and alliance coordination than quick hit raids.
How Clash of Kings is like Clash of Clans:
✅ You upgrade buildings, defenses, and troops over time with timers and resource grinding.
✅ PvP is a core loop, and getting stronger usually means fighting smarter or more often.
✅ Alliances feel like clans, with group events and teamwork being a big deal.
❌ Combat focuses way more on the world map and big marches, not tight base-raids with direct troop drops.
❌ Expect more “MMO politics” like diplomacy, rally scheduling, and group wars that can snowball fast.
My Take: If you like the social war side of Clash, this can scratch that itch hard, but be ready for a more intense alliance meta and a bigger time commitment.
4. Lords Mobile
Lords Mobile is a big medieval kingdom war game where you grow a castle, train huge armies, and survive in a world-map server full of alliances that love to bully the weak.
Most of your day-to-day is building, researching, and stacking power, then sending marches across the map to scout, raid, reinforce friends, or join rallies. Heroes matter a lot too, with extra modes like arena-style fights and monster hunts that feed you resources and boosts for the main war loop.
How Lords Mobile is like Clash of Clans:
✅ You upgrade buildings, defenses, troops, and tech over time.
✅ Clan-style groups (guilds) are a big part of progress and events.
✅ PvP is constant, and protecting resources is always on your mind.
❌ Fights are mostly world-map marches and rallies, not hands-on base attacks where you place troops.
❌ The social meta is heavier, so diplomacy and group timing can matter more than your base layout.
My Take: This one hits if you want big alliance wars and server drama, but it asks more time and attention than Clash. If you like logging in, doing clean attacks, and logging out, this can feel like a whole second life.
5. Rise of Kingdoms: Lost Crusade
Rise of Kingdoms is a big alliance war game where your city is home base, but the real action happens on a massive shared world map with constant skirmishes, scouting, and politics.
You pick a civilization, grow your city with building upgrades and research, then train armies that march in real time across the map. Fights can pop off anywhere, and positioning matters, like cutting people off at chokepoints or reinforcing a teammate at the perfect moment. Most “big wins” come from planning with your alliance, joining rallies, and showing up for territory objectives.
How Rise of Kingdoms: Lost Crusade is like Clash of Clans:
✅ You build up a base over time with upgrades, timers, and resource management.
✅ PvP is a core loop, and stronger defenses and troop upgrades matter a lot.
✅ Alliances feel like clans, with teamwork and group events being a huge deal.
❌ Combat is world-map marching and rally battles, not drop troops on a base and control the attack.
❌ The social meta is heavier, so diplomacy and coordination can matter more than base layout.
My Take: If you love clan wars and big group battles, this one can hook you hard. Just know it asks more of your time than Clash, because the map never really sleeps.
6. DomiNations
DomiNations is a history-themed base builder where your tiny village grows through eras, from ancient huts to modern cities, with new buildings, troops, and upgrades unlocking as you advance.
You build your town with roads, defenses, and resource buildings, then go raiding for loot in real-time attacks where you drop troops and push through layers of walls and towers. A big hook is choosing a nation and building World Wonders, since those choices give you strong bonuses that shape your favorite attack style and defense setup.
How DomiNations is like Clash of Clans:
✅ You upgrade a home base over time, balancing economy and defenses.
✅ You raid other bases for resources, and you can climb a PvP ladder.
✅ You team up with a group for coordinated wars and shared progress.
❌ Progress is more “through the ages” with nation perks and wonders, so your long-term build path matters more.
❌ Attacks often feel more like a mini RTS push, with tighter lanes and more emphasis on breaking through defenses in order.
My Take: This is one of the closest “Clash but different” picks, and the historical progression is genuinely satisfying. If you like planning upgrades and doing clean raids, it’s an easy recommendation.
7. Vikings: War of Clans
Vikings: War of Clans is a gritty Norse-themed kingdom builder where the real game is building power, protecting your resources, and rolling with a clan that actually shows up.
You grow a stronghold, train armies, and upgrade a hero who becomes a big part of your progress. Most fights play out as world-map marches and rallies, so you are scouting targets, reinforcing allies, and timing attacks with your clan. It’s the kind of game where being online at the right moment can matter just as much as what you built.
How Vikings: War of Clans is like Clash of Clans:
✅ You build up a home base with upgrades, defenses, and resource management.
✅ Clan style teamwork is huge, especially for wars and shared goals.
✅ PvP is always there, and staying protected matters a lot.
❌ Combat is mostly world-map marching, not hands-on base attacks where you place troops.
❌ The social and time commitment can be heavier, since coordinated rallies are a big deal.
My Take: If you like the clan war vibe of Clash, you’ll get that here, but it’s more of a marathon than a quick raid game. The best part is the teamwork. The worst part is you can feel punished if you take a few days off.
8. War and Order
War and Order is a medieval fantasy kingdom war game where you grow a castle, train big armies (with stuff like orcs, elves, and mages), and fight for control on a shared world map.
You spend a lot of time upgrading buildings and research, then sending marches to gather, scout, raid, and reinforce allies. The big moments are alliance rallies and territory fights, where timing and teamwork matter more than your base layout. It also has a tower defense flavor in how defenses and battle setups can punish sloppy attacks.
How War and Order is like Clash of Clans:
✅ Base upgrades, defenses, resource management, and lots of timers
✅ Clan style groups (alliances) that help you grow faster and fight together
✅ PvP is always part of the loop, and getting jumped for resources is a real thing
❌ Fights are mostly world-map marches and rallies, not hands-on troop drops on a base
❌ It’s more of a long-session “kingdom war” game, so it asks more time than quick Clash raids
My Take: If you love the social war machine side of Clash, this one can be super addictive, but it’s also the kind of game that rewards being active with your alliance a lot. If you want cleaner, snack-sized attacks, it can feel like a commitment.
9. Game of War: Fire Age
Game of War: Fire Age is an older-school mobile kingdom war game where you build a city, train huge armies, and survive in a world-map server full of alliances that team up, betray each other, and fight over control.
Most of your time goes into upgrading buildings and research, gathering resources, and building up your hero and troops so your marches hit harder. The big action is on the shared map with scouting, reinforcing friends, launching rallies, and trying not to get zeroed when you’re offline. It also throws in PvE stuff like monsters and events to keep your growth moving between wars.
How Game of War: Fire Age is like Clash of Clans:
✅ You upgrade a home base with defenses, troops, and long upgrade timers.
✅ PvP is the main thrill, and resources are always the reason you fight.
✅ Alliances feel like clans, and teamwork matters a lot for big wins.
❌ Combat is mostly world-map marches and rallies, not hands-on troop placement during attacks.
❌ The pace is more “always-on war server,” so it can feel harsher if you take breaks.
My Take: This one is pure old-school kingdom chaos, fun if you want alliance drama and big rallies, but it’s way less chill than Clash. If you like clean attacks and quick sessions, this can turn into a part-time lifestyle fast.
10. Total Battle: War Strategy
Total Battle is a medieval fantasy war game where you build up a kingdom, grow an army, and fight across a big shared map with tons of other people.
It’s a mix of city building, research, and troop training, plus hero progression that can seriously swing battles. A lot of your wins come from smart marches on the world map, joining rallies with your clan, and showing up for territory fights and events.
How Total Battle: War Strategy is like Clash of Clans:
✅ You upgrade buildings, defenses, and troop power over time.
✅ You join a group and get pulled into team wars and group objectives.
✅ Progress has that familiar loop of resources, timers, upgrades, repeat.
❌ The main action is world-map marches and rallies, not hands-on base raids where you drop troops.
❌ Heroes and stat systems matter way more, so it can feel closer to a war MMO than a pure base-raider.
My Take: If you like the social war side of Clash, this one can be a fun rabbit hole, but it asks for more time and more coordination. It feels best when you have an active clan that actually plans stuff.
Final Thoughts
When you’re picking what to try first, think about what you actually enjoy most. If you want cleaner, more tactical attacks, start with Boom Beach or DomiNations. If you want larger wars and alliance drama, Rise of Kingdoms and Lords Mobile are the kind of games like Clash of Clans that can turn into a whole lifestyle if you let them.
And hey, you don’t have to commit forever. Try a few, keep the one that feels best, and ditch the rest without remorse. That’s the real meta for games like Clash of Clans anyway.
















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