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Clash of Clans Player Count, Revenue & Stats [2025]

Clash of Clans Player Count, Revenue & Stats [2025]

by Andrea Knezovic

Clash of Clans is one of the most successful mobile strategy games, attracting millions of active players every month. This article breaks down the latest Clash of Clans player count, revenue trends, and key statistics for 2025.

Whether you’re curious about how many people play daily, how much the game earns, or how its player base has changed, here’s everything you need to know.

How Many People Play Clash of Clans?

Clash of Clans has consistently maintained a strong monthly active player base, with an average of 21.5 million players per month. That makes it one of the most played mobile games ever.

Below is a breakdown of the monthly active users (MAU) over the past year.

Clash of Clans Monthly Player Count (Monthly Active Users)

June 2025: 98,948,858
May 2025: 98,190,525
April 2025: 97,752,011
March 2025: 95,393,633
February 2025: 95,238,845
January 2025: 97,688,777
December 2024: 105,886,055
November 2024: 100,800,316
October 2024: 97,491,290
September 2024: 97,130,195
August 2024: 98,840,770
July 2024: 97,863,499
June 2024: 98,219,221
May 2024: 97,777,709
April 2024: 96,626,854
March 2024: 95,962,482
February 2024: 95,253,358
January 2024: 97,024,191

Clash of Clans started 2024 with a strong MAU base of 97.0 million in January and maintained that strength through the first half of the year. MAUs steadily climbed, peaking at 98.8M in August—a sign of consistent performance likely supported by mid-year updates and regular liveops. This mid-year peak was followed by a brief dip in September (97.1M) and a rebound to 100.8M in November, culminating in an all-time high of 105.9 million MAUs in December 2024. This nearly 9% month-over-month spike from November to December suggests a successful end-of-year push, likely tied to holiday content or a major seasonal event.

In 2025, MAUs declined slightly from the December high but remained elevated. January 2025 saw 97.7M, and numbers hovered in the 95–98M range through June 2025, when MAUs landed at 98.9M. This stabilization above the early 2024 baseline indicates strong retention and continued interest from the broader player base, even after the holiday-driven surge passed.

Overall, the 18-month window shows Clash of Clans consistently operating above 95 million MAUs, with seasonal spikes and brief dips that never undercut its long-term momentum. The December 2024 surge was exceptional, but what’s more notable is the game’s ability to maintain nearly flat long-term MAU levels, highlighting its reliability as one of mobile gaming’s most enduring live service titles.

Clash of Clans Daily Player Count (Daily Active Users)

Clash of Clans also sees strong daily engagement, with an average of 6.5 million daily active users (DAU).

Below is a breakdown of the daily active users over the past year.

June 2025: 27,285,178
May 2025: 27,022,663
April 2025: 26,848,249
March 2025: 26,319,432
February 2025: 26,340,428
January 2025: 26,764,638
December 2024: 29,011,891
November 2024: 27,919,389
October 2024: 26,963,352
September 2024: 26,802,486
August 2024: 27,312,789
July 2024: 26,988,160
June 2024: 27,177,039
May 2024: 26,805,082
April 2024: 26,625,614
March 2024: 26,455,494
February 2024: 26,298,075
January 2024: 26,615,742

Clash of Clans maintained a remarkably stable daily active user (DAU) base from January 2024 to June 2025, showing minimal volatility and consistent engagement across the board.

The game started at 26.6 million DAU in January 2024 and remained in a tight range between 26.3M and 26.8M through May 2024. This period reflected a steady foundation of habitual players with little seasonal variation.

A moderate growth phase followed in mid-to-late 2024. DAUs climbed to 27.2M in June, 27.3M in August, and then spiked to 27.9M in November. The peak came in December 2024, hitting 29.0 million DAU, likely driven by holiday events, major updates, or limited-time content.

In early 2025, DAU dipped slightly to 26.8M in January and reached a low point of 26.3M in March, before rebounding to 27.3M in June 2025. This pattern suggests that while post-event drops are natural, the game continues to re-engage its audience effectively.

Overall, Clash of Clans showed a 2.5% increase in DAU over 18 months, proving that it’s not just surviving, but thriving. The data confirms its status as a mature, evergreen title with one of the most reliable retention curves in mobile gaming.

How Many People Are Playing Clash of Clans Right Now?

More than 27 million players are actively playing Clash of Clans right now.

Clash of Clans Player Stats

Clash of Clans attracts a diverse player base from around the world, with millions of users logging in daily to build villages, strategize battles, and compete in Clan Wars. Below is a breakdown of its demographics, session lengths, and engagement trends.

Clash of Clans Demographics

The majority of Clash of Clans players fall within the 18 to 34 age range, accounting for 45% to 55% of the total player base. This suggests that the game appeals to both younger gamers and adults who enjoy long-term strategic progression.

The game has a predominantly male audience, with estimates ranging between 55% and 77% male players. However, female players make up 23% to 45% of the community, indicating that Clash of Clans has broader gender appeal than many other mobile strategy games.

In terms of geographical distribution, about 25% of players are from the United States, while Asia accounts for 20% to 35% of the player base. European players make up 15% to 24% of Clash of Clans’ total audience, showcasing the game’s widespread international popularity.

How Long Do People Play For (Average Session Length)

The average session length in Clash of Clans is 13 minutes, meaning players typically engage in short bursts rather than extended play sessions.

This is relatively short compared to other mobile strategy games, but it makes sense given the game’s design, which encourages multiple logins per day rather than long, continuous play. Players often check in to collect resources, upgrade buildings, attack in Clan Wars, and participate in timed events.

To increase session length, Supercell introduces longer in-game events, such as Clan War Leagues and Builder Base challenges, which require more strategic planning and extended playtime.

Average Session Count

On average, Clash of Clans players log in 4 times per day, showing that the game is designed for frequent but short interactions.

This session count is a strong indicator of engagement, as players are motivated to return multiple times to collect rewards, manage upgrades, and participate in battles. The timed nature of upgrades and attacks encourages users to check in frequently.

While 4 sessions per day is already a healthy number, Supercell could further increase engagement by introducing more real-time multiplayer interactions, daily login streak rewards, or limited-time challenges that require players to stay online longer.

How Much Money Does Clash of Clans Make?

Clash of Clans is one of the highest-grossing mobile games of all time, generating billions in revenue since its launch. With a strong player base and effective monetization strategies, the game continues to bring in millions every month through in-app purchases, battle passes, and seasonal events.

clash of clans revenue

Clash of Clans All Time Revenue

Clash of Clans has earned more than $5.9 billion since its release. This massive revenue figure highlights the game’s long-term success and continued appeal, making it one of the most profitable mobile games ever.

Supercell has maintained this level of success by introducing regular updates, balancing the in-game economy, and providing new content to keep players engaged and spending.

Clash of Clans Revenue by Month

June 2025: $24,940,731
May 2025: $28,426,821
April 2025: $29,139,202
March 2025: $25,364,176

February 2025: $27,706,443
January 2025: $25,308,339
December 2024: $32,496,011
November 2024: $33,504,070
October 2024: $25,964,313
September 2024: $23,300,951
August 2024: $25,868,792
July 2024: $20,625,928
June 2024: $26,907,539
May 2024: $28,157,051
April 2024: $32,626,987
March 2024: $36,800,154
February 2024: $37,009,020
January 2024: $36,523,488

Clash of Clans continues to generate strong monthly revenue, with some fluctuations depending on in-game events and seasonal content. The highest-earning months in the past year were February and March 2024, each bringing in over $36 million, which suggests that these months included a major update, special event, or promotion that encouraged higher player spending.

Revenue dipped slightly in mid-2024, with July recording the lowest earnings at $20.6 million. This decline could be attributed to seasonal factors or a lack of significant content updates during that period. However, the numbers rebounded in November and December 2024, with revenue exceeding $32 million, likely driven by holiday promotions and in-game sales.

In early 2025, revenue remains strong. While there’s a decline compared to peak months, these figures show that Clash of Clans continues to monetize effectively, maintaining consistent engagement and spending habits among its players.

Average Revenue Per Daily Active User (ARPDAU)

Clash of Clans has an ARPDAU of $0.25, meaning the average daily player generates $0.25 in revenue through in-app purchases.

This is a solid ARPDAU for a mobile strategy game, reflecting high engagement and a strong monetization model. Many free-to-play games have ARPDAU figures between $0.10 and $0.30, so Clash of Clans sits at the upper end of that range.

The game maintains this revenue efficiency through a combination of microtransactions, battle passes, and premium in-game currency purchases. Features like Clash of Clans’ Gold Pass, limited-time offers, and competitive in-game upgrades drive spending by offering meaningful advantages to dedicated players.

To maintain or increase this ARPDAU, Supercell could introduce more cosmetic-only purchases, limited-time seasonal skins, or exclusive rewards for long-term spenders. These strategies could boost revenue without disrupting the competitive balance of the game.

How Many Downloads Does Clash of Clans Have?

Clash of Clans continues to be one of the most downloaded mobile games of all time, with millions of new players joining every month. Thanks to regular content updates and strategic marketing efforts, the game has remained a top choice for mobile strategy enthusiasts.

All Time Downloads Stats

Clash of Clans has been downloaded more than 790 million times worldwide, making it one of the most downloaded mobile games ever.

Clash of Clans Downloads by Month

June 2025: 3,461,264
May 2025: 3,724,710
April 2025: 4,091,821
March 2025: 3,159,987

February 2025: 2,863,970
January 2025: 2,886,140
December 2024: 2,937,482
November 2024: 2,770,086
October 2024: 2,568,194
September 2024: 2,527,433
August 2024: 2,885,675
July 2024: 2,690,405
June 2024: 2,918,977
May 2024: 3,925,252
April 2024: 3,275,419
March 2024: 3,187,817
February 2024: 3,063,318
January 2024: 3,284,407

Clash of Clans consistently attracts over 2 million downloads per month, showing that it remains one of the most downloaded mobile games even a decade after its release.

When looking at 2024 and 2025, the highest number of downloads came in April 2025, with more than 4 million new installs. This surge likely corresponds to a major content update or seasonal event, which often drives higher interest and new player acquisition.

The game’s strong monthly player count and revenue indicate that it retains a loyal audience, even as the rate of new downloads fluctuates. Supercell can maintain player acquisition by expanding marketing efforts, launching collaborations, and introducing more limited-time events to attract new players and bring back lapsed users.

how many people are playing clash of clans player count

Clash of Clans Overview

Clash of Clans is a free-to-play mobile strategy game developed and published by Supercell.

Players assume the role of village chiefs, building and upgrading their villages, training troops, and attacking other players to earn resources. The game features both single-player campaigns and multiplayer modes, including Clan Wars, where groups of up to fifty players can collaborate and compete against other clans.

When Did Clash of Clans Come Out?

Clash of Clans was released for iOS platforms on August 2, 2012, and later for Android on October 7, 2013.

How to Play Clash of Clans?

In Clash of Clans, players start by building and upgrading their village, focusing on resource production and defense structures. Training various types of troops is essential for attacking other players’ villages to loot resources and earn trophies.

Joining a clan allows players to participate in Clan Wars, where teamwork and strategy are crucial for victory. Regularly upgrading buildings, researching troop enhancements, and planning effective attack strategies are key components to progressing in the game

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