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Introduction to Paid User Acquisition for Apps and Games

Introduction to Paid User Acquisition for Apps and Games

by Andrea Knezovic

Paid user acquisition is one of the fastest ways to grow an app or a game. It puts your product in front of people who are most likely to install, try it, and stick around. When you understand how paid UA works, you can scale on purpose instead of hoping organic traffic somehow takes off.

Think of paid user acquisition as a simple idea with a lot going on under the hood. You pay to reach the right users, but behind that are creative decisions, targeting rules, budgets, and data signals that all shape your results. Once you learn how these pieces work together, you can build a system that brings in steady installs and predictable revenue.

This guide walks you through the basics. You’ll see what paid user acquisition is, why it matters, how it works, and what makes it different for apps and games. It’s meant to give you the full picture so you can move with confidence, no matter where you’re starting from.

What Is Paid User Acquisition?

Paid user acquisition is the process of paying to bring new users into your app or game.

You run ads on ad networks like Meta, Google, TikTok, Unity, or Apple Search Ads, and those ads are designed to drive installs from people who are a good fit for what you’re offering.

It’s different from organic user acquisition, where installs come from word of mouth, store rankings, or social buzz. Organic growth is great, but it’s slow and unpredictable. Paid UA gives you control. You choose who you want to reach, how much you want to spend, and what success looks like.

At its core, paid UA is a simple trade. You invest money into ads, and in return you get a stream of new users. The real skill is in making sure those users stick around and bring in more value than what you paid to get them. When that happens, paid UA becomes a growth engine you can run every day.

Why Paid User Acquisition Matters

Paid user acquisition matters because it gives you control over your growth.

Instead of waiting for people to discover your app or game on their own, you can put it directly in front of the right audience. This cuts out guesswork and helps you grow at a steady pace.

It also lets you test fast.

You can try new concepts, audiences, and creatives, then see the results within days. Those quick feedback loops help you improve both your marketing and your product.

Another reason paid user acquisition is so important is predictability. When you understand how much it costs to bring in a new user and how much value that user creates, you can scale with confidence. Your budget turns into something you can plan, not something you hope will work out.

Every successful app or game you know uses paid user acquisition in some form. It’s a key part of getting traction, finding your best users, and turning growth into something repeatable.

How Paid UA Works: The Core Components

Paid user acquisition looks simple on the surface, but there are a few core parts that make everything run smoothly. Once you understand these pieces, the whole system makes a lot more sense.

Paid User Acquisition Channels

Paid user acquisition channels are the places where your ads actually run. The biggest ones for apps and games are Meta, Google App Campaigns, TikTok, Unity, IronSource, and Apple Search Ads.

Each channel has its own strengths. Some are great for finding broad audiences. Others shine when you want high intent or cheaper installs. Most teams use a mix to keep results balanced and scalable.

Targeting and Optimization

Targeting tells the ad network who you want to reach.

This can be based on interests, behaviors, or signals from your own app. Once your campaigns start running, the networks use machine learning to optimize your traffic. They study which users install, open the app again, or make purchases. Then they try to find more people who behave the same way.

Budgets and Bidding

Budgets and bidding set how much you want to spend and what the algorithm should aim for.

Common goals include CPI, which focuses on cheap installs, CPA, which targets users likely to complete an in-app action, and ROAS, which aims for users who generate enough revenue to hit your return target.

Each goal changes how the system bids.

A low CPI keeps bids conservative, a CPA goal pushes the system to pay more for users who move deeper in your funnel, and a ROAS goal narrows delivery to high-value users.

For example, with a $10,000 budget and a CPI target of $2, the system can try to deliver about 5,000 installs. With a $5 CPA target, you might see around 2,000 meaningful conversions instead.

A ROAS goal reduces volume but raises predicted value. These signals help the network decide how aggressive it can be in auctions and how to pace your spend.

Measurement and Tracking

You can’t run paid UA without proper measurement.

Most UA teams use an MMP to track installs, events, and revenue across channels. On iOS, SKAN plays a big role in how data is collected and modeled. Good tracking helps you understand which ads work, which channels deserve more budget, and where you need to adjust.

Paid UA for Apps vs. Paid UA for Games

Paid user acquisition follows the same basic rules for both apps and games, but the focus shifts once you dig into the details.

For mobile apps, long-term retention and subscription value are the most important. The goal is to bring in users who will stay active, upgrade, or commit to a monthly plan. This means app marketers spend more time refining onboarding flows, paywalls, and trial conversions. The success of paid UA often depends on how well these moments perform.

Games focus heavily on creative testing and in-app events. Gamers decide in seconds if a game looks fun, so your ads need to catch attention fast. Because of that, creative variety and fast iteration play a huge role.

The other big factor is LTV modeling. Since games earn money through in-app purchases or ads, you need to know how much value each new user brings in before you try to scale.

Even with these differences, the goal is the same. You want paid traffic that sticks around long enough to cover your acquisition cost and then keep going. Apps and games just take different routes to get there.

The Role of Creatives in Paid UA

Ad creatives are one of the biggest drivers of paid user acquisition.

Your ads decide who stops scrolling, who taps, and who installs. Strong creatives can cut your CPI, improve your engagement, and open the door to real scale.

For both apps and games, creative testing is nonstop.

You’re looking for ideas that catch attention fast and explain the value of your product in a simple way. When you find a winner, you build variations to keep performance strong. When an ad starts to feel old, costs rise and you move on to the next concept.

Games feel this even more.

A single winning video can carry an entire campaign, but it won’t last forever. Creative fatigue always shows up. That’s why game teams test many concepts at once and refresh their ads often.

Apps follow the same idea, but the focus is usually on clarity. You want ads that match your product experience, highlight your strongest benefits, and bring in users who will stay longer than a few days.

No matter what you’re promoting, creatives shape your results more than almost anything else. If you improve this part of your paid UA system, everything else becomes easier.

Common Problems in Paid UA and How to Fix Them

Paid user acquisition can work incredibly well, but a few common issues show up across almost every app or game. The good news is that most of them are fixable once you know what to look for.

Scaling before you have product market fit

If people don’t enjoy the product, paid traffic won’t save it. Slow down, improve the core experience of your app or game, then try scaling again.

Weak onboarding that kills your paid traffic

A confusing first session destroys your ROI. Even small onboarding fixes can lift retention enough to make paid user acquisition profitable.

Not testing enough creative concepts

Using only one or two ads puts a cap on performance. Testing more ideas increases your chances of finding a winner that can scale.

Misaligned KPIs

If your UA team is chasing cheap installs while your business needs high value users, you’ll waste money. Set goals that match your real revenue model.

Relying on a single channel

If Meta or TikTok slows down, your entire growth plan stalls. Running multiple channels keeps things stable and reduces risk.

These problems show up in teams of every size. When you can spot them early, you keep your paid UA system healthy and ready to grow.

How Paid UA Fits into a Larger Growth Strategy

Paid user acquisition works best when it supports the rest of your growth efforts instead of running on its own. When everything is aligned, you get better results from the same budget.

Start with ASO.

If your ads drive people to your store page, but the page isn’t clear or convincing, you’ll lose installs. Strong screenshots, a solid description, and a clean value message help turn paid traffic into real users.

Paid UA also works closely with product and retention. If your product keeps people engaged, your acquisition costs become easier to justify. If retention is weak, even great ads will struggle to pay off. Small improvements in early retention often give you room to scale much faster.

Monetization fits into this system too.

When you understand how much value users bring in over time, you can set the right bids, targets, and budgets. Better LTV modeling means smarter decisions about how hard to push.

When you think of paid UA as part of your entire growth system, not just a media buying task, everything becomes smoother. You get more predictability, more stability, and a clearer idea of where to focus next.

Do You Need an Agency for Paid UA?

Running paid user acquisition in-house works well when you have the time, tools, and people to manage it every day. But it gets harder as you scale. You need fresh creatives, accurate data, channel expertise, and someone who can keep performance steady while you focus on everything else.

That’s where an agency can help.

A good UA partner brings experience across many apps and games, so you skip months of trial and error. They also bring creative resources, deeper testing systems, and faster feedback loops. This usually leads to stronger results and a more predictable return on your ad spend.

If you’re growing fast, entering new markets, or stuck with rising CPIs, an agency can give you the push you need. At Udonis, we’ve scaled apps and mobile games for companies like King, Voodoo, and SYBO. We help teams build systems that work long term, not just quick wins.

When you reach the point where you want more structure, stability, and scale, partnering with experts can save you a lot of time and money.

Final Thoughts on Paid User Acquisition

Paid user acquisition gives you a clear way to grow an app or a game without waiting for luck or organic spikes. When you understand how the channels, creatives, budgets, and data all work together, you can build a system that brings in steady users and predictable revenue. Keep things simple, test often, and improve the parts that matter most. With the right setup, paid UA becomes one of the strongest growth tools you have.

If you ever need help improving your paid user acquisition, we’re happy to help you grow with confidence.

Udonis

About Udonis

Udonis is an independent full-service mobile marketing agency that acquired more than 300,000,000 users for mobile games since 2018.

Visit udonis.co

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