What Is Mobile Game User Acquisition?
Mobile game user acquisition is the process of getting people to install and play your game.
Without a steady stream of new users, even the best game struggles to grow or make money. That’s why every studio needs a reliable way to bring in installs.
The basics haven’t changed, but the way you run UA has. In 2026, campaigns rely less on manual tweaks and more on machine learning, predictive models, and strong creative performance. Networks do most of the heavy lifting, while your job is to feed them high-quality inputs, especially great ads and clear goals.
Paid and organic approaches both play a role here, and you’ll use a mix of them as you build your strategy.
Why You Need a Mobile Game User Acquisition Strategy
A solid user acquisition strategy is what gets your game off the ground.
Early installs send strong ranking signals to the app stores, which helps your game appear in more searches and recommendations. Without this early traction, it’s tough for people to discover your game on their own.
UA matters even more in 2026, since CPIs keep rising and targeting has become limited. You can’t count on organic marketing alone. You need consistent paid and organic efforts to bring in users, test your first session, improve retention, and build momentum.
Once your game reaches that steady flow of new installs, everything else becomes easier, including monetization.

Main Types of User Acquisition for Mobile Games
A strong user acquisition strategy usually relies on two main approaches: paid UA and organic UA. Using both gives your game the best chance to grow, since each one reinforces the other.
Here’s how they work in 2026.
Paid Mobile Game User Acquisition
Paid user acquisition is the process of driving installs through ads on platforms like TikTok, Meta, Google, Unity, and AppLovin.
You pay to reach people who are likely to download your game, usually with app install ads that send users directly to your store page. It’s one of the fastest ways to scale because you can set clear goals, track results, and adjust spend based on performance.
The size of this channel explains why studios rely on it so heavily.
Global mobile ad spend passed $400 billion in 2024, and a big share of that comes from game studios competing for installs (Smaato Mobile Advertising Report, 2024). Many developers also spend around 20% of their total revenue on acquiring and retaining users, which shows how central paid UA is to long-term growth (WiFiTalents, 2024).
In 2026, paid UA relies even more on automation and creative performance than before.
Networks use broad targeting, predictive models, and machine learning to deliver your ads, while your creatives act as the main signal that attracts the right users. We cover the detailed changes behind this shift in the next section, but the takeaway is simple: great ads paired with clear goals give you better results than manual optimization ever could.
Organic User Acquisition
Organic UA focuses on getting installs without ads, mainly by improving how easily users can find your game.
In 2026, that includes more than basic ASO.
On the App Store, Custom Product Pages let you match different audiences with different store experiences. Google Play offers Custom Store Listings that work in a similar way. Both help you connect paid traffic, social traffic, and organic traffic with the right messaging.
You also have more visibility tools than before. App Store in-app events, Google Play LiveOps, and on-device recommendation engines can push your game in front of users at the right moment.
And while organic UA is free, it works best when paired with paid UA. Even a small amount of paid traffic can boost your rankings and improve how often your game appears in search, browse, and recommendation surfaces.
To top it off, running Apple Search Ads and Google Ads helps strengthen visibility signals that lift your organic results over time.
How Mobile Game UA Has Evolved in 2026
User acquisition has gone through huge structural changes over the past few years. Privacy rules are now fully baked in, automation drives most campaign decisions, and creative performance has a bigger impact than ever.
Here’s a quick look at what’s different in 2026 and why it matters for your UA strategy.
SKAN Is Now the Default on iOS
On iOS, SKAdNetwork has become the standard attribution framework. SKAN 4 adoption passed 33% of supported traffic by early 2024, and it now accounts for 40%+ of iOS attribution (Business of Apps, 2024).
Apple has introduced a newer framework called AdAttributionKit, which builds on SKAN and adds features like re-engagement reporting, but SKAN is still operational and relevant in 2026. Both systems can run together, and Apple has not announced a firm deprecation date for SKAN yet.

Google’s Privacy Plans on Android Have Shifted
Google ended its Privacy Sandbox initiative in 2025, which means the original plan to replace user-level identifiers with new aggregated reporting APIs is no longer moving forward. Android has not introduced a direct replacement yet, so UA teams continue relying on the current attribution flow, first-party data, and modeled reporting from ad networks.
This doesn’t mean privacy is going away on Android. Google is still tightening data access across Play services, limiting background tracking, and pushing developers toward safer data practices. But without Privacy Sandbox, the industry is in a holding pattern. Networks now lean even more on modeled performance, broad targeting, and creative signals, similar to what happened after ATT on iOS.
For UA teams, the takeaway is simple. Keep using strong first-party measurement and watch how networks adapt.
Measurement Is Now Blended
Because some platforms use privacy systems, UA teams don’t rely on a single source of truth anymore. They blend SKAN postbacks and first-party analytics to estimate performance. Modeling and prediction now fill the gaps that deterministic attribution used to cover.
UA Spend Keeps Growing
Despite privacy limitations, spend in mobile gaming isn’t slowing down.
Gaming app install ad spend reached $8.7 billion in 2025 (SensorTower, 2025).
With more competition and less granular targeting, leaning into automated campaign types on Meta, TikTok, Google, and AppLovin has become the norm.
Creative Testing Has Become a Major Advantage
Most networks now rely on broad targeting and machine learning, so your creatives do a lot of the heavy lifting. Strong concepts help algorithms understand who will respond, which directly affects CPI stability and scaling potential.
Teams that test more variations tend to get better results.
Retention Matters More Than Ever
UA and product teams now work side by side. Networks optimize toward engagement, not just installs, so smooth onboarding and solid day-1 retention can noticeably improve UA efficiency.
If early retention is weak, you end up paying more for volume.
User Acquisition Strategies for Mobile Games in 2026
To grow a mobile game today, you need a mix of strategies that work with the way user acquisition actually functions in 2026.
Privacy limits, automation, and rising competition all shape how you plan, test, and scale your campaigns. The strategies below focus on what moves the needle right now: strong creative performance, the right channels, smarter measurement, and a tighter connection between UA and product.
1. Combine Paid and Organic UA
You’ll get the best results by combining both paid and organic UA. Most studios use paid campaigns to kick things off because they deliver fast traction. Once the game starts gaining visibility, organic UA becomes easier to grow and maintain.
Early installs help you rank higher in the app stores, which makes your game more discoverable. Paid traffic boosts those signals, and organic uplift follows.
Also remember that every click from a paid ad leads people to your store page. That’s why your listing needs to be polished even when most of your budget is going into paid campaigns.
Paid and organic UA feed into each other, so build your strategy around both. The more channels you use, the easier it is to grow your audience and keep installs coming in long term.

2. Understand Your Players and Why They Play
There are over 3.3 billion gamers today (Newzoo, 2024). That’s a huge pool, but it also means “targeting gamers” is way too vague. You need to know which players you actually want, and what pulls them into a game in the first place.
Start with the basics. Define who your ideal players are by age, gender, location, platform, and spending power. Decide if you are going after busy casual players on mobile, competitive PvP players, collectors who love cosmetics, or something else entirely.
Even this simple step helps you avoid wasting budget on people who will churn after one session.
Player Motivations and Archetypes
Different types of players respond to different things. Once you understand the mindset behind their behavior, it becomes much easier to build ads and store assets that connect with them.
Here’s a quick overview of the main gamer archetypes:
- Achievers: Love progression, mastery, and clear goals.
- Competitors: Want fair challenge, outplays, and skill expression.
- Companions: Play for friends, co-op moments, and shared goals.
- Wanderers: Explore worlds, discover secrets, and follow curiosity.
- Dreamers: Connect with story, atmosphere, visuals, and emotion.
- Collectors: Enjoy unlocking cosmetics, sets, and rare items.
- Strategists: Look for depth, builds, systems, and clever solutions.
- Casual Players: Want quick fun, simple loops, and low-commitment play.
This is where UA and creative work connect.
Your ads should speak directly to the motivations you want to attract.
For Achiever-type players, show rank ladders, upgrade paths, and long-term goals. For Companions, show squads, co-op moments, and shared rewards. For Casual Players, show short sessions, simple controls, and quick wins. The same logic applies to your store assets. Screenshots, icons, and videos should highlight the parts of the game that match the motivations you are targeting.
When your targeting, creatives, and store page all line up around the same player motivations, you attract people who actually stick around instead of random installs that churn after day 1.
3. Set the Right KPIs for UA Campaigns
Setting the right KPIs helps you understand how well your UA campaigns are actually performing. Installs matter, but they only show the surface. You need a mix of early and long-term metrics to see the full picture.
Start with basics like CPI to understand how much you pay per user. After that, look at what happens once these users enter the game. Track day 1, day 7, and day 30 retention. These benchmarks matter in 2026 because networks optimize toward players who show early engagement.
Strong early retention usually means better UA efficiency.

Revenue signals are also important. Use short and long ROAS windows, for example day 3, day 7, and day 30. These windows help you understand if a campaign is moving in the right direction or if you need to adjust targeting or creatives.
LTV is still a core KPI, but most teams now use modeled LTV instead of waiting for long-term revenue data. This gives you a faster read on quality and helps you scale earlier.
For iOS, look at SKAN postbacks. Pay attention to how many postbacks you receive, the quality of the coarse conversion values, and how they line up with your first-party data.
Monetization metrics like ARPPU, ARPDAU, and conversion rate round out the picture. These show how valuable your players are over time.
The goal is not to bring in the most installs. The goal is to bring in players who stay, engage, and produce long term value.
4. Choose the Right Networks and Platforms
The networks and platforms you use have a big impact on your UA results. Each one brings different strengths, so you need to pick options that match your audience and goals.
TikTok keeps growing fast and is one of the best ways to reach younger players. It delivers strong scale and reacts well to creative-driven campaigns. Meta is still reliable thanks to its automated delivery systems like Advantage+, which help you find quality users without complex targeting.
Google now pushes more cross-product ads across YouTube, Search, and Display. This gives your game wide reach and solid downstream value.
AppLovin has become a top choice for midcore and hybrid casual games because of strong modeling and high quality traffic. Unity is still an important network when you want rewarded traffic or players who engage with ad monetization.
These trends match the latest AppsFlyer Performance Index reports, which consistently highlight Google, Meta, TikTok, AppLovin, and Unity as top-performing networks across genres.
For organic UA, the main platforms to focus on are Google Play and the App Store. Other stores like Huawei AppGallery can also help if you target regions where they are popular.
If you plan to support your UA with social content, choose platforms that fit your audience. TikTok works well for short, playful clips. YouTube is great for longer gameplay videos. Instagram fits polished visuals and quick updates. Match the platform to the players you want and the type of content you can produce consistently.

5. Run a Proper Soft Launch Before Scaling
A soft launch is your chance to test everything before you spend real money on global UA.
You release the game in a smaller group of countries, run controlled campaigns, and check if your core numbers are strong enough to scale. This stage saves you time and budget because it shows early if something in your game or funnel needs work.
Start by testing CPI and day 1 retention. These two metrics tell you right away if your concept, creatives, and onboarding make sense to real players. If CPI is high or retention is weak, fix the problems now instead of trying to recover later. Small improvements in the first session can make a huge difference when you scale.
As you collect more data, look at day 7 retention, early monetization, and modeled LTV. These numbers help you understand if your game can support sustainable UA. Many teams also test different difficulty curves, store assets, and ad concepts during soft launch because changes in this stage are easier and create clearer results.
Choose test markets that match your genre and budget. Countries like Canada, Australia, and the Nordics often work well, but you can also use lower-CPI regions if you only need creative testing.
The goal is simple. You want a market that gives you clean signals without burning too much money.
A strong soft launch sets up your global campaigns. It gives you the confidence that your game is ready, your funnel works, and your UA budget will actually produce long-term value.

6. Put Serious Effort Into Creative Production
You can be great at setting up and optimizing campaigns, but if your creatives are weak, you won’t get far. That’s the simple truth. Strong mobile game ads are the engine behind modern user acquisition for mobile games, and they decide how well your campaigns scale.
Put real time into your production process. When the creative hits, everything else gets easier. Good ads lower CPI, improve retention quality, and help the algorithms find the right users faster.
Great creative output is one of the biggest advantages a UA team can have in 2026.

Ad Creative Tips for Mobile Games
Video ads are still the best format for mobile games. They let you show the actual gameplay, which helps players understand the loop within seconds. A strong video usually includes a quick intro, clear features, and a simple call to action.
Short intros matter more than ever. Aim for 1 to 3 seconds to grab attention fast. Use on-screen text hooks to make the message clear even with sound off. UGC-style ads still perform well in 2026 because they feel natural and blend in with social feeds.
Use player motivations to shape your concepts. If you want Achievers, show progression and rewards. If you want Casual Players, show quick fun and simple wins. Match the motivator to the gameplay you highlight.
AI tools can also help with faster production. They are great for generating variations, trying new visual angles, and speeding up testing. Creativity still comes from your team, but AI helps you move faster and experiment more.
Playable ads are still useful, especially for casual games with simple mechanics. They give players a quick feel for the game, which boosts engagement. Just keep in mind that playables work best when the core gameplay is easy to explain.
Last, track creative fatigue. Even your best ads lose performance over time. Watch your CPI and click rates. When results start to dip, refresh the concept or swap in new elements. Consistent testing is what keeps your funnel healthy.

7. Use Creative Trends the Smart Way
A big part of creative success is knowing which trends actually work and which ones to ignore. Players see thousands of ads every day, so yours needs to feel fresh, clear, and instantly engaging.
Start by checking what top studios are running. Looking at competitor ads helps you spot patterns that perform well, but the goal is inspiration, not copying. When you see a trend appear again and again, there is usually a good reason.
In 2026, UGC-style ads continue to grow. These ads use simple framing, natural movement, and casual voiceovers. They feel human and blend in with social feeds, which helps lower the barrier to watching and tapping.
Another strong trend is story micro arcs. These are short, punchy story moments that create curiosity in the first few seconds. They work well for puzzle, simulation, and hybrid casual games because they introduce a quick situation that players want to resolve.
You also see more hybrid casual bait. This is when the ad uses an easy-to-understand moment to hook players, then transitions into deeper gameplay. It works because it appeals to both casual and midcore motivations without overwhelming the viewer.
Emotional hooks are becoming more common too. A short moment of tension, surprise, humor, or frustration can pull viewers in fast. These hooks help the ad stand out before gameplay even starts.
Use these trends as starting points and put your own twist on them. The best results come from blending a proven pattern with a creative idea that fits your game. Trends can open the door, but your unique angle is what gets users to download.
8. Keep Improving Your UA Strategy
User acquisition is not something you set once and forget. The market shifts fast, creative performance changes often, and player behavior evolves over time. To keep growing, you need a steady habit of checking your data and making adjustments.
Start by watching your core KPIs. Look at CPI, retention, ROAS, and SKAN postbacks to see if your campaigns are trending up or down. Even small drops in early retention or creative performance can signal that something needs attention. Catching these changes early saves you money.
Review your creatives often. Strong ads can lose impact as players see them repeatedly. When you notice higher CPI or lower click rates, it usually means creative fatigue is kicking in. Refresh concepts, test new hooks, or try new formats to keep results stable.
Use testing to your advantage. Test new audiences, new bidding setups, and new store assets. A simple change in the first screenshot or a cleaner intro in your video can improve conversion more than you expect. Continuous testing helps you find wins you wouldn’t discover otherwise.
Keep an eye on your long-term value. Modeled LTV and day 7 or day 30 ROAS windows help you see if your UA efforts are bringing in players who actually stick. If the long-term numbers do not support your spend, scale back, refine your funnel, and try again.
Finally, review how your UA and product work together. Improvements in onboarding, difficulty curves, or session flow can directly boost your UA performance. When teams align on data and goals, results improve across the board.
Scaling a Mobile Game Globally 2026
Once your game is ready to grow, the next step is scaling into the right regions. In 2026, this comes down to CPI trends, market potential, and how well your creatives adapt to different audiences.
CPI Trends
Recent CPI data shows a sharp split between platforms. Between February 2024 and February 2025, iOS casual installs averaged $1.41, while Android averaged $0.14. iOS puzzle installs were also five times more expensive than Android. (Statista, 2025) These gaps make platform mix and GEO selection more important than ever.
iOS CPIs remain highest in North America, Western Europe, and Japan, where players spend more and LTV is stronger. Android stays more efficient in LATAM, India, and Southeast Asia, which makes these regions ideal for scale campaigns.
Where Scale and Efficiency Come From
Global app downloads reached 136 billion in 2024, even as volume dropped 1%. (SensorTower, 2025)
Growth now comes from specific regions.
- MENA grew mobile gaming revenue 18% in 2024, with MENA 3 forecast to hit $2.9 billion by 2028.
- LATAM grew 13%.
- Europe grew 14%.
Tier 1 markets bring higher LTV. Growth regions bring cheaper CPIs and massive reach. Smart scaling uses both.
Localized Creative Differences
Creatives need to adapt when you scale UA. In LATAM and SEA, simple loops, clear visuals, and quick payoffs work well, especially on Android. In North America and Europe, polished production and deeper systems perform better. Creatives that match local tone, pacing, and humor almost always outperform global one size fits all concepts.
Why LATAM, MENA, India, and SEA Matter
These regions combine lower CPIs, huge Android penetration, and fast mobile growth. LATAM and India bring volume at efficient costs. SEA delivers both scale and engagement. MENA stands out for strong revenue growth.
They are now essential markets for any game that wants global reach without relying only on expensive tier 1 spend.
Final Thoughts on Mobile Game User Acquisition in 2026
Mobile game user acquisition keeps getting more complex. Privacy rules, automated networks, creative demands, and rising CPIs all make it harder for studios to manage everything on their own. If your team is juggling too much or struggling to scale, bringing in support can make a real difference.
An experienced mobile game marketing agency like Udonis knows how to handle modern UA from testing to global growth. We help you improve your creatives, refine your targeting, and scale in the markets that matter.
If you want to get more out of your user acquisition in 2026, reach out and we’ll help you build a strategy that actually works.
Data Sources
- SensorTower, 2025. State of Mobile 2025 Report
- Newzoo,2025. Global Games Market Report
- Statista, 2025. Mobile Gaming in 2025 and Beyond
- Sensor Tower, 2025. Mobile game revenue and genre insights
- AppMagic, 2025. Top Mobile Games and Publishers
- eMarketer, 2025. Mobile Gaming 2025






![Mobile App Market Growth, Size, and Share [2025 Report]](/static/231d355e4558e7604b3988968bd48b56/0ccb9/mobile-app-market.png)
![Top Game Publishers [2025 Rankings]](/static/0624a216212fe9a5e2d967216247dc6f/dd2e7/game-publishers2.png)
Comments